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step1978Offline
Post subject: PS2: ValDanX 0.1 r18  PostPosted: Dec 04, 2010 - 11:30 AM
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Von dem auf PCSX2 basierenden PS2 Emulator für Windows ValDanX ist in eine neue Test Version erschienen.



Von dem auf PCSX2 basierende PS2 Emulator für Windows ValDanX ist in eine neue Test Version erschienen.

Quote:
Nov 30, 2010
valdanx Revision: r118

PCSX2:
1. Rewrited unstable code of r117.
2. Added VU frame skip (import from PCSX2 0.9.6).
3. Added SSE4A instructions (uncached copy).
4. Added EE Advanced Branch Reg speedhack (import from 0.0).

CDVD:
1. Fixed many small bugs.

Boot Manager:
1. Fixed bugs Z2 compress.
2. Optimized game loader.
3. Added support for delete / add a columns.
4. Added Rename Game dialog.
5. Added control over running the ISO.
6. Added support for detecting region game.

GSdx:
1. Added support for auto detecting SSE instructions (All-in-One).
2. Added control over texture filter.
3. Enabled SSE3 instructions.
4. Fixed bugs custom D3D internal res.


valdanx Revision: r117

PCSX2:
1. Created Boot Manager.
2. Added EE Cyclerate x3 (import from 0.9.6).
3. Added VU Cycle Stealing 4 (x10).
4. New div vps.
5. Fixed asm code in GS.

CDVD:
1. Fixed bug boot Contra Shattered Soldier.
2. Added new read/write format: Z, Z2, Z2x3.

Memory card manager:
1. Fixed bug delete formated cards.

GSdx:
1. Updated Xbyak to 2.29.
2. Rewrited Cuda core.

valdanx Revision: r116

GSdx:
1. Rewrited asm code.
2. Fixed GS bugs.
3. Downgraded xbyak (new can´t call xmmword).


Related links:
[ PS2 Emus ][ PS2 Plug-Ins ]
 
 
 
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JezzeOffline
Post subject: RE: PS2: ValDanX 0.1 r18  PostPosted: Dec 04, 2010 - 12:15 PM
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Joined: Oct 30, 2004
Posts: 5.751


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Ist die Modifikation eigentlich in Sync mit der SVN des Original PCSX2?

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krysmopompasOffline
Post subject:   PostPosted: Dec 04, 2010 - 01:01 PM
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Joined: Jun 19, 2008
Posts: 2.094


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Weiß jemand mehr über das Projekt?

Was ist dessen Ziel?

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If you can’t run at 60 fps, you’re not a good racing game. 
 
 
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TormentorOffline
Post subject:   PostPosted: Dec 04, 2010 - 02:20 PM
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Joined: Oct 20, 2006
Posts: 1.309


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Noch nie was von gehört, bin mal gespannt was das Ziel ist.

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bimjim
Post subject:   PostPosted: Dec 04, 2010 - 11:59 PM
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Joined: Mar 05, 2007
Posts: 903


interessant Rolling Eyes
 
 
 
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AnnaWOffline
Post subject:   PostPosted: Dec 05, 2010 - 01:30 AM
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Joined: Nov 12, 2006
Posts: 388


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Primär beinhaltet diese Version einige Speedhacks.
 
 
 
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MasterPhWOffline
Post subject:   PostPosted: Dec 06, 2010 - 12:43 PM
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Joined: Jul 06, 2004
Posts: 1.919

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Hier gibt es noch eine relativ aktuelle Diskussion über diesen Hack.

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krysmopompasOffline
Post subject:   PostPosted: Dec 06, 2010 - 03:39 PM
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Danke.

[quote:0494d329db="Air"]Quite frankly his code is horrendous. He has no understanding of x86 ABIs, x86 optimization theory, or how PCSX2 itself works. 95% of his code changes are to code that is only run when using EE or VU interpreters and, by my estimate, likely crashes instantly.

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MasterPhWOffline
Post subject:   PostPosted: Dec 06, 2010 - 04:17 PM
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Ich finde trotzdem das es wieder eine typische Reaktion des PCSX2 Teams ist.
Nur weil sein Code nicht so gut strukturiert ist, wie die des Teams, probiert er es aus, einige hacks zu adden und forkt es, wie es die GPL vorschreibt und gibt dem ganzen auch einen eigenen Namen, damit es nicht mit den PCSX2 Team in Berührung gebracht wird.
Klar ist sein Code Messy und klar sind viele seiner Änderungen instabil, aber jeder fängt mal klein an. Einige halt mit einen GB Emulator, andere springen halt bei einen PS2 Emulator an.

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adventureFANOffline
Post subject:   PostPosted: Dec 08, 2010 - 11:24 AM
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Joined: Jul 14, 2004
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Geht es nur mir so oder erinnert "ValDan" nicht stark an "Well Done"?! x]

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