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JezzeOffline
Post subject: SNES: ZSNES WIP 07/10/05  PostPosted: Oct 08, 2005 - 09:18 AM
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Joined: Oct 30, 2004
Posts: 5.751


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Ipher hat wieder einmal den neuesten ZSNES Quellcode für uns kompiliert.


Ipher has compiled the latest ZSNES source code for us.


Quote:
ALL: Auto-increase save slot now shows the right slot onscreen, and works while recording movies as well. [grinvader]
ALL: New frameskip code. [pagefault]
ALL: SPC700 and DMA fixes [pagefault, Nach]
ALL: Fixed SRAM Check+Save once and for all. [Jonas Quinn]
ALL: Changed /8 to >>3, although mostly did this to test CVS commit ability. [Nach]
ALL: Powercycling sequence corrected, should now work with everything - thanks to pagefault for pointing out the errors [grinvader]
ALL: Stupid (and old) mistake successfully corrected after manual tracking, fixed bug #52, and probably lots of other sound issues upon state load... Thanks to jbo_85 for helping. [grinvader]
ALL: Fixed sound after loading certain savestates. [Jonas Quinn]
SDL: Removed dangerous checking of enviroment variable for user´s home path. [Nach]
WIN: Added 1680x1050 FDR, and 1600x1200 FDR/FDS. [Aerdan]
WIN: Fixed corrupted graphics when alt-tabbing [pagefault]
SRC: Cleaner code for repackfunct, it was rather pitiful. [grinvader]
SRC: Little source cleanup in spc700.asm [grinvader]
SRC: Removed some alignment dependancy, removed some archaic code such as Dracula X hack. [Nach]




Related links:

[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]


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MasterPhWOffline
Post subject:   PostPosted: Oct 08, 2005 - 01:44 PM
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Joined: Jul 06, 2004
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Hhm, komisch, woher habt ihr denn den build, auf Iphers offizieller Seite ist der 9. September build der letzte...

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JezzeOffline
Post subject:   PostPosted: Oct 08, 2005 - 01:52 PM
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Ja, stimmt schon. Die Builds sind jedoch bei Ipher bereits zu bekommen, sie sind nur noch nicht verlinkt worden. Wink

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