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XTaleOffline
Post subject: MAME 0.90  PostPosted: Jan 04, 2005 - 10:35 PM
Site Admin


Joined: Jul 04, 2004
Posts: 1.868

Location: Dillingen / Saar
Status: Offline
[Deutscher Text:]
Hier ist sie, die versprochene neue MAME Version.

[English text:]
The promised new MAME


0.90
------

General Improvements
--------------------

Fixed sound in Desert Breaker with new roms [Aaron Giles, Gerald, Thierry]

Fixed dip-switches to nmk16 driver [Brian Troha]

New Discrete Sound Functionality [Derrick Renaud, Frank Palazzolo]
DISCRETE_OP_AMP_FILTER - properly emulated DISC_OP_AMP_FILTER_IS_BAND_PASS_1M type filter. Used by many games.
see: http://home.cogeco.ca/~derrickmame/galaga/Galaga_filters.html
* atafifb, abaseb - Re-wrote to use component value only code and use new filter.

Fixed crash in i8x41 cpu core reading uninitialized internal RAM [Juergen Buchmueller]

Super Qix driver update [Nicola Salmoria]
- manually repaired the ROM code and added support for the I8751 MCU,
so the two original sets work.
- swapped sqix and sqixa, because the the former was dumped from a bootleg board
(though there´s no reason to believe the ROMs were modified, so I didn´t mark it as bootleg)
- merged with pbillian
- fixed pbillian/hotsmash sample playback
- fixed pbillian MCU simulation and inputs
- improved hotsmash MCU simulation, the game is playable now though still incomplete.

Bubble Bobble driver update [Nicola Salmoria]
- removed the 68705 CPU emulation, since that´s not what the original used
- simulated the 68701 MCU
- enemy movement should now be correct (bublbobl36rc2yel)
- fixed clock item behaviour. Now enemies start moving again after 10 seconds (bublbobl36b3yel)
- supported coin lockout
- emulated the boblbobl protection device, getting rid of the ROM patches.
- adjusted PSG volume in tokio (tokiob067gre)

Fixed gaplus driver to use its samples [Brian Troha]

Fixes the undocumented bit test opcodes in hd6309 cpu core [Nathan Woods]

Some i386 cpu core fixes [Nathan Woods]
- Fixed algorithm for identifying 32-bit segments
- Near branches now won´t force a segment reload
- Implemented RET imm16 under 16-bit mode
- Fixed SBB instruction (the borrow was deducted from the second operand, not the result)
- Fixed LDS, LSS, LES, LFS, LGS under 32-bit mode
- Partially implemented LLDT, LTR, CLTS, WAIT and MOV dr instructions

Some C89 compilers fixes [Lawrence Gold]

Renamed arcadia machine/vidhrdw/include files from arcadia.* to amiga.* [Nathan Woods]

Fixed Vs. Stroke & Match Golf name [chaneman]

Fixed oisipuzl inputs [Pierpaolo Prazzoli]

Fixed Rainbow Islands visible area [Nicola Salmoria]

ST-V fixes [Angelo Salese]
- Fixed various DMA bugs, including a missing save/update mode in indirect mode and
added a default add value for the A-Bus transfer, to avoid strange uploads.
- Further improved the SCU emulation, added two unemulated irqs (PAD and SCSP),
improved the "illegal" DMA operations and started to work out with the games headers.

Fixed a disassembler bug with the Nec cpu core [Angelo Salese]

Fixed player 2 and 3 inputs in xenophob [Hans Andersson]

Fixed sound banking in taito_f3 driver [Nicola Salmoria]

Fixed memory leaking and added a check in debug builds [Nicola Salmoria]

Hyperstone cpu core fixes
- Added and fixed the timer and removed the hack [Pierpaolo Prazzoli]
- Fixed delayed branching for delay instructions longer than 2 bytes [Tomasz Slanina]

Fixed colors and Cocktail support in Enigma 2 [chaneman, Pierpaolo Prazzoli]

Added SE3208 cpu core emulation [ElSemi]

Fixed model1 driver compiling problem with OpenVMS [Robert Alan Byer]

Fixed itech32 driver crash on AMD64 cpus [R. Belmont]

Fixed namco54 sound driver compiling in VisualC++ [Kenneth Miller]


New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------

- Evolution Soccer [ElSemi]
- Kabuki-Z (Japan) [Pierpaolo Prazzoli]
- Karaoke Quiz Intro Don Don [Angelo Salese]
- Riot (Japan) [Pierpaolo Prazzoli]
- Super Qix (set 1 & 2) [Nicola Salmoria]
- The Crystal of Kings [ElSemi]
- Virtual Mahjong [Angelo Salese]

Clones
------

- Astro Battle [HIGHWAYMAN, Pierpaolo Prazzoli]
- Astro Fire [Pierpaolo Prazzoli]
- Bay Route (Japan, FD1094 317-0115) [Chris Hardy]
- Cotton (US, FD1094 317-0180) [Gerald]
- Great Gurianos (Japan?) [Nicola Salmoria]
- Rad Mobile (World) [Chris Hardy]
- Ultimate Mortal Kombat 3 (rev 1.0) [Brian Troha]

New Non-Working
---------------

- Arrow Flash (Mega-Tech) [Gerald, Thierry]
- Buccaneers [Tomasz Slanina]
missing one program rom

 
 
 
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XTaleOffline
Post subject: MAME 0.90  PostPosted: Jan 04, 2005 - 10:44 PM
Site Admin


Joined: Jul 04, 2004
Posts: 1.868

Location: Dillingen / Saar
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damit ist der CrystalSystem-Emu ja schon mehr oder weniger hinfällig
 
 
 
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BjrnOffline
Post subject: MAME 0.90  PostPosted: Jan 04, 2005 - 11:14 PM
Retrokenner


Joined: Sep 30, 2004
Posts: 414

Location: MS und KR
Status: Offline
naja in Mame ist Driver der wohl "etwas" langsamer, der CrystalSystem-Emu ist ja teilweise ASM geschrieben.

Schade allerdings das es die gecrackte FD1089A und FD1089B Protection, der Model3 Fortschritt und Progear nicht mehr in diese Version geschafft haben.
 
 
 
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blastarOffline
Post subject: Re: MAME 0.90  PostPosted: Jan 05, 2005 - 09:20 AM
Retrohling


Joined: Jul 15, 2004
Posts: 20


Status: Offline
progear und progearj sind mit drin, werden aber nicht in der whatsnew gelistet weil keine anpassung des treibers notwenig war (war mit den neueren neogeo-games damals auch so).

blastar...
 
 
 
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BjrnOffline
Post subject: Re: MAME 0.90  PostPosted: Jan 05, 2005 - 10:25 AM
Retrokenner


Joined: Sep 30, 2004
Posts: 414

Location: MS und KR
Status: Offline
thx .. wunderte mich nur, dass es nicht bei den Neuen Games in der Liste stand..
 
 
 
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