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step1978Offline
Post subject: Gameboy: JMEBoy v1.0.7 und AndroidBoy v1.0.7  PostPosted: May 27, 2008 - 11:22 PM
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Joined: Jun 25, 2005
Posts: 4.562

Location: Berlin
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JMEBoy ist ein Nintendo Game Boy und Game Boy Color Emulator für J2ME (MIDP 2.0) Handys.
AndroidBoy läuft auf Android-basierte mobile Geräte.



JMEBoy is a Nintendo Game Boy and Game Boy Color emulator for J2ME (MIDP 2.0) mobile phones.
AndroidBoy runs on Android-based mobile devices.

Quote:
Release Name: JMEBoy 1.0.7

Notes:
The jar archive contains the compiled code of the JMEBoy project. The jad file contains a decription of the contents of the jar file and is needed on some devices.

This release is only for usage on mobile devices supporting J2ME with MIDP 2.0. Use the latest Android release for a version that can be used on Android-based mobile devices.

After uploading the jar file to your mobile device, you should be able to run the emulator. On some devices the jad file is also required to be transferred to the mobile device.

You may optionally execute the following steps to include Gameboy programs into the archive, prior to transferring it to the mobile device:
- Rename the .jar file replacing the .jar by a .zip
- Add the Gameboy ROMs (.gbc,.gb,.cgb) you want to be able to run to the programs folder and add these programs to the programs.txt file.
- Rename the archive replacing the .zip by a .jar
If your device supports the FileConnection API, then you may omit this step and instead transfer the programs to the file system of your mobile device and use the "Search Programs" menu entry to make these programs available to the emulator.
In case that you modify the jar archive as described above, you may not use the downloaded jad file as the file size information it contains is then incorrect!

The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.


Changes:
1.0.7 (based on SVN rev. 63)
- significantly reduced the memory requirements of the emulator
- work-around issue that sound sample rate of 44100 KHz does not work by not offering this sample rate in the settings (bug ID 1968003)
- add 16 CPU cycles after waking up from a HALT command
implemented LCD bug (bug ID 1968049)
- added help page (bug ID 1966825)
- avoid calls of getGraphics on screen updates for better performance (bug ID 1964618)
- fixed bug that reading TIMA register prior to initialization of the timer leads to exception (bug ID 1964304)
- some fixes to the Joypad IRQ handling

1.0.6 (based on SVN rev. 39)
- first release






Release Name: AndroidBoy 1.0.7

Notes:
The jar archive contains the compiled code of the AndroidBoy project.

This release is only for usage on Android-based mobile devices. Use the latest JMEBoy release for a version that can be used on J2ME-based devices.

After uploading the apk file to your mobile device, you should be able to run the emulator. In order to run Gameboy ROMs it is necessary to copy such ROMs onto your mobile device. You can then use the emulator to browse your mobile devices file system and load the program.

The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.


Changes:
1.0.7 (based on SVN rev. 63)
- significantly reduced the memory requirements of the emulator
- add 16 CPU cycles after waking up from a HALT command
implemented LCD bug (bug ID 1968049)
- fixed bug that reading TIMA register prior to initialization of the timer leads to exception (bug ID 1964304)
- some fixes to the Joypad IRQ handling

1.0.6 (based on SVN rev. 39)
- first release



Related links:
[ Game Boy Emus ][ Game Boy Infos ]
 
 
 
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