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Author Message
retroKOffline
Post subject: bsnes v0.16  PostPosted: Apr 24, 2006 - 04:45 PM
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Joined: Jul 04, 2004
Posts: 12.052

Location: Frankfurt a.M.
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Eine neue Version des SNES Emulators bsnes wurde veröffentlicht. Das Changelog findet ihr im erweiterten Text.
Den Download und den Sourcecode gibts hier: bsnes v0.16 download


A new version of the SNES emulator bsnes has been released. Read more ...
Download the binary and the sourcecode here: bsnes v0.16 download


Quote:
04/24/2006 - bsnes v0.016 released

This version adds a new configuration interface, DSP-2 and OBC-1 special chip support, and Game Genie / Pro Action Replay cheat code support.

You can download it from our files section.

Changelog:
- Added Direct3D renderer with options for disabling hardware filtering and scanlines
- Screenshots can now be captured in BMP, JPEG, or PNG format
- Added config file option to specify default ROM and SRAM paths
- Config file is always loaded from path to bsnes executable
- Added support for analog mode joypad input
- Up to 32 joypads can be used at once now
- Fixed bug regarding enabling interlace mid-frame
- Moved PPU rendering to V=240, from V=0
- Started on new debugger. So far only debug messages and memory editor added
- Added joypad axis resistance option for analog input mode
- Added config file option to set window style attributes
- Added color adjustment settings for brightness, contrast, gamma, and scanline intensity
- Added grayscale, sepia, and invert color settings
- Added NTSC filter by blargg, HQ2x filter by MaxSt, and Scale2x filter
- PPU now renders scanline 224
- Revampled about box
- Added Game Genie / PAR cheat code support + editor, saves codes to .cht files
- HDMA channels are no longer disabled when starting DMA, fixes Dracula X [DMV27]
- Fixes to OAM priority mode (not perfect), fixes Final Fantasy: Mystic Quest [DMV27]
- Fixed ENDX sound bug, fixes voices in Earthworm Jim 2 [DMV27]
- bsnes should now compile with MinGW [DMV27]
- Added DSP-2 support
- Added OBC-1 support
- Major rewrite of SNES address bus mirroring and MMIO handlers
- Many address mirroring corrections, fixes Dezaemon, etc
- Blocked invalid (H)DMA transfers, fixes Kirby´s Super Funhouse
- Wrote Win32 API wrapper and ported all GUI code to use it, should help to create Linux GUI later on
- Revampled input system, should lead to customizable GUI shortcut keys later on
- Fixed numerous bugs with input registers. Fixes many games that previous had their intro cut off
(Super Conflict, etc), and many that never accepted input (Super Double Dragon, etc)
- Moved auto joypad strobing from V=225 to V=227
- Killed OAM table caching and window range caching, as they were actually hindering speed
- Rewrote input configuration screen to show currently mapped keys
- Greatly enhanced configuration options for each video profile
- Modified fullscreen mode to exit to windowed mode when menu is activated, use F11 to toggle fullscreen mode
- Fixed bugs in txs, wai, brk, cop, and rti opcodes [DMV27]
- Fixed bug with emulation-mode IRQs [DMV27]
- Initializing DMA registers to $ff [DMV27]
- Memory writes now update CPU MDR register (open bus) [DMV27]
- Improved ROM header detection, fixes Chou Jikuu Yousai Macross [DMV27]
- Reading OAM no longer updates OAM latch
- Writing to OAM high table no longer updates OAM latch
- Writing CGRAM now updates CGRAM latch
- Improved pseudo-hires rendering [blargg]
- Much, much more




Related links:

[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]


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