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Review of the moment
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Jezze
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Post subject: SNES9xpp R12-0004
Posted: Jan 07, 2006 - 05:17 PM
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Banned Team Member
Joined: Oct 30, 2004
Posts: 5.751
Status: Offline
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Eine neue Version des SNES Emulators SNES9xpp ist nun bei uns verfügbar. Dies ist die aktuellste und scheinbar letzte Version von SNES9xpp. Leider sind mir die Änderungen aufgrund der japanischen Sprache nicht bekannt.
A new version of the SNES emulator SNES9xpp is now available in our database. This is the most up to date and apparently the last version of SNES9xpp. Due to the japanese language, the changes are unfortunately unknown.
Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]
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_________________ Test your limits and break through!
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step1978
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Post subject:
Posted: Jan 07, 2006 - 05:24 PM
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News Scout
Joined: Jun 25, 2005
Posts: 4.562
Location: Berlin
Status: Offline
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Hier ist die AltaVista Übersetzte history
Snes9xpp XE Win Modification point
* [ R12_0004 ] Trouble of the indication where the software is detailed was improved in individual correspondence.
* [ R12_0003 ] Trouble of the indication where the software is detailed was improved in individual correspondence. Correcting other things detailed trouble.
* [ R12_0002 ] Several trouble of the indication where the software are detailed was improved in individual correspondence.
* [ R12_0001 ] This correcting the trouble of additional record from position.
About 2 points It tried not to insert the cord/code which was being inserted in one for check whether リプレイ has not slipped, from this version. You think that リプレイファイルサイズ a little becomes small with the favor.
It tried to be able to use software reset with リプレイムービー. It is linked properly. You think that you can use at John hiding Don of DQ and the night etc. of being concerned.
Because the test is not enough (simply in regard to this whether there is trouble. Once with DQ3 making リプレイ to the clear + software reset + God dragon in trial, without slipping, you verified that it moves to end.) * Specification of リプレイファイル changed somewhat, but to guarantee the compatibility of the properly old リ play file, because it increases, old リプレイファイル feeling at rest, you can use.
* [ R11_0003 ] With リプレイムービー performance "of additional record was added from this position". When this additional record is selected with リプレイファイル which is in the midst of playing back it is possible to reopen record from that place. (Only リプレイファイル of standard record mode correspondence) * is did operation verification once with the software, but the causing れま plug which is also the title which cannot do additional record normally. As for this function playing back リプレイムービー, we would like to do again to take from here, when thinking that is, you think that you can use. In addition turning off the resumption file, to take, when to do again, being possible, you think as effective kana as a last expedient.
* [ R11_0002 ] Being to have just a little problem in the database indicatory part, it corrected.
* [ R11_0001 ] Correcting the problem regarding the margin of the database. It made SoftEffect-S and SoftEffect-N and changed. Considerably, being to expand function, the variety trying with each one, the occasion where it is the く. False interlace calls rather and it is feeling. Manufacturer being to have the mistake in the cord/code, it corrects. * [ R10_0005 ] Database the timing which the file reads was modified. Until now, when reading game image, the database file was read, but because データベースファイ ル becomes large, when to "configuration -> going the cartridge data" from this version, in order to read, it modified. You think the problem where the speed which reads game image with this has become slow that it was improved.
* [ R10_0004 ] Expanding the part which can be indicated with the database, it increased the quantity which it can indicate. Restriction of the number of letters which it can indicate was expanded like below. With full size letter to 1024 letters as for GAME-TIP-** with full size letter to 1024 letters the number of entire letters with full size letter is to 32768 letters concerning 1 line to maximum GAME-TIP-99 as for GAME-MESSAGE-** concerning 1 line to maximum GAME-MESSAGE-20. Function was expanded in order to try to be able to indicate the reverse side skill database which it has offering, but being also those which exceed 99 lines with the part software to be it compiled with this. You think that it can indicate also the latest database with this. [ Snes9XW_XE_db.ini ]
* [ R10_0003 ] The easily cord/code a little correcting the trouble of addition and the part game. Being also the database to update, it increases. The part of game explanation of the part manufacturer was buried. 1.2 But simple ones of degree of distance. [ Snes9XW_XE_db.ini ]
* [ R10_0002 ] Being to have a little heavy part in SoftEffect-S and SoftEffect-N, it optimized. A little it became light.
* [ R10_0001 ] In order to improve, SoftEffect-S and SoftEffect-N were recreated. With this in regard to TV mode business nothing furthermore. Being SoftEffect-S is superior in all points.
* [ R9_0001 ] Being to have the phenomenon where at the time of SoftEffect-S and SoftEffect-N use 1 dot rubbish comes out you corrected there. However it is not many problem, being you think that the person who becomes matter of concern it is. Because early ones and present ones after R8 are compared with have become something which is different at all, the shape which measure update from R8 is called to R9 this time as a pause is taken. |
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