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retroKOffline
Post subject: ScummVM v2.5.1  PostPosted: Jan 02, 2022 - 08:04 PM
Site Admin


Joined: Jul 04, 2004
Posts: 12.354

Location: Frankfurt a.M.
Status: Offline

Die beliebte Virtual Machine für klassische Adventures ScummVM wurde heute in einer neuen Version veröffentlicht.


A new version of the popular virtual machine for classic adventures ScummVM has been released.

Quote:
2.5.1 "Californium" (2022-01-02)General:
  • Ported ResidualVM GUI theme to remastered version.
  • Fixed edge case for Punycode.
  • Fixed checking for savegame overwrite in autosave slot.
  • Fixed moving savegame to new slot for most engines.
  • Scalers are now supported with the OpenGL graphics mode.
AGOS:
  • Fixed old Waxworks AdLib music regression.
AGS:
  • Detection list updates.
Grim:
  • Fixed default "Talk Speed" option value.
  • Fixed black screen while entering save game name.
  • OpenGL without shaders is preferred as default for Grim Fandango.
Kyra:
  • Fixed graphical glitch in Legend of Kyrandia 3.
SAGA:
  • Fixed digitized music not looping in Inherit the Earth.
SCUMM:
  • Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade.
  • Improved OPL3 sound emulation for Sam&Max.
  • Fixed music not looping in The Dig.
  • Fixed crash when loading savegames from Humongous Entertainment games.
Sherlock:
  • Fixed crash using matches on lab table.
  • Fixed character animation in Rose Tattoo.
  • Fixed glitch opening map in Rose Tattoo.
  • Fixed bell pull and fog horn sounds in Serrated Scalpel.
  • Fixed inventory not updating in Serrated Scalpel after examining watch.
  • Fixed fog overlay at Cleopatra's Needle in Rose Tattoo.
  • Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open.
  • Made Serrated Scalpel darts closer in speed to the original.
  • Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.
  • Process pending key presses in the order they were made, not the most recent first.
  • Fixed crash when using Delete key in Rose Tattoo save dialog.
  • Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open.
  • Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you.
  • Fixed various user interface glitches in both games.
Stark:
  • Added OpenGL renderer (without shaders).
  • Added TinyGL renderer.
  • Fixed autosave handling.
TwinE:
  • Numerous bugfixes and stability improvements.
Xeen:
  • Fixed crash on startup loading constants from xeen.ccs.
  • Fixed spell selection aborting when characters were switched.
  • Fixed some bad memory accesses.
  • Various sound fixes.
  • Fixed the monster item drop probabilities.


Related links:
[ Weitere Remakes und VMs ]

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