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retroKOffline
Post subject: Diverse: Xe 20051010  PostPosted: Oct 11, 2005 - 08:31 PM
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Joined: Jul 04, 2004
Posts: 12.126

Location: Frankfurt a.M.
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Der Multisystem Emulator Xeist aktualisiert worden. Es gibt jetzt endlich auch die angekündigte Windows Version!
Leider ist die Windows Version aber nicht kostenlos, es gibt aber eine abgespeckte Version die frei verfügbar ist - ausserdem gibt es eine zeitlich limitierte Vollversion.
Details dazu hier: http://www.xe-emulator.com/index.php?m=xewin


The multi system emulator Xe was updated. The windows version is now available as well!


Quote:
Xe updates:

* [Xe] Xe For Windows.
* [Xe] Changed all module references to machine references.
* [Xe] Changed all Fix references to Custom references.
* [Xe] Fixed expand aspect calculation bug from overscan emulation.
* [PC Engine / Super Grafx] implemented CPU IRQ stall.
* [PC Engine / Super Grafx] implemented 10 MHz dot clock (512xH).
* [PC Engine / Super Grafx] fixed IRQ controller.
* [PC Engine / Super Grafx] fixed raster IRQ 1 line offset.
* [PC Engine / Super Grafx] fixed VRAM access.
* [Mega Drive] implemented interlace mode (Wx448).
* [Super Famicom] implemented hi-res mode (512xH).
* [Super Famicom] implemented pseudo 512 mode (512xH).
* [Super Famicom] implemented interlace mode (512x448 & 512x478).
* [Super Famicom] faster blending algorithm.
* [Super Famicom] fixed 1/2 fixed color blending.
* [Super Famicom] fixed mul/div trigger.
* [Super Famicom] fixed a few SPC700 opcodes.
* [Super Famicom] fixed sprite scroll bug from overscan emulation.
* [Neo Geo] Changed neogeo.ram neogeo.mc1.




Related links:

[ Diverse / Misc Emus ]


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XTaleOffline
Post subject:   PostPosted: Oct 11, 2005 - 10:09 PM
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Joined: Jul 04, 2004
Posts: 1.868

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35$ - ganz schön viel
 
 
 
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