Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
Currently no members online.

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
JezzeOffline
Post subject: Diverse: Mednafen v0.9.33.3 WIP  PostPosted: Apr 20, 2014 - 12:02 AM
Banned Team Member


Joined: Oct 30, 2004
Posts: 5.751


Status: Offline

Der Multi-System Emulator Mednafen für MacOS, Linux und Windows wurde aktualisiert.



Mednafen a multi-system emulator has been updated.

Quote:
0.9.33.3:
  • Reworked the FPS calculation algorithm to produce more accurate FPS values.
  • Added a manifest file that´s embedded into the Windows executable, to ensure that noxious DPI virtualization and scaling available on Windows Vista and newer will not be used with Mednafen.
  • Added code to disable DWM composition when running on pre-Windows 8 systems, to ensure better performance and lessvideo juddering. (Sadly, it´s not possible to disable desktop composition in this manner on Windows 8 and later)
  • PCE, PCE_FAST: Added a missing ADPCM playback variable to save states; fixes the problem of severe ADPCM sound distortion when loading save states that are saved during ADPCM playback(especially noticeable with the state rewinding feature).
  • Modified MDFN_RemoveControlChars() to not kill non-7-bit-ASCII text.
  • Misc minor code cleanups and fixes for some compiler warnings.
  • NES: Fixed broken emulation of board "UNL-Sachen-8259B"(used in the game "Silver Eagle").
  • Fixed the with-drop-shadow internal text drawing routine to not draw horizontally one pixel beyond the specified maximum width in some circumstances.
  • SNES: Altered a code construct to hopefully resolve a reported compiler error with clang.
  • Error out of save state loading when the version specified in the save state is invalid.
  • Call SDL_WM_SetIcon() before SDL_SetVideoMode(), to fix the problem of the missing Mednafen icon on some platforms/window managers.
  • Fixed a minor integer overflow issue in the core PSF loading code.
  • NES: Fixed some problems in the ROM image file loading code, including a potential heap overflow vulnerability.


Related links:
[ Diverse / Misc Emus ]

_________________
Test your limits and break through! 
 
 
 View user's profile Visit poster's website ICQ Number 
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2024