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JezzeOffline
Post subject: Mupen64Plus v2.0  PostPosted: Jul 05, 2013 - 07:36 AM
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Joined: Oct 30, 2004
Posts: 5.751


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Eine neue Version des Nintendo 64 Emulators Mupen64Plus wurde veröffentlicht.


A new version of the Nintendo 64 emulator Mupen64Plus has been released.

Quote:
Hello N64 fans! It´s been almost 4 years in the making, and Mupen64Plus v2.0 is finally here! It´s been over a year since the 1.99.5 release, and we finally worked through everything that I wanted to finish before the official 2.0 name. Some of the highlights of this release are:

  • All: more supported platforms, including Visual Studio 2012, ARM, PPC, and MinGW
  • All: experimental support for SDL 2.0 library
  • Audio: more resampling quality options, and support for resampling with speexdsp library
  • Core: fixes for various games (DK64, Zelda, Blast Corps)
  • Core: add Ari64´s new dynamic recompiler, with support for x86 and ARM architectures
  • Core: improved PJ64 savestate loading, auto-detect savestate slot type
  • Core/Video: support for resizing video window when in windowed mode
  • Input: Re-write auto-configuration logic to have more user friendly behavior
  • Input: New auto-configurations for 6 controllers
  • RSP: Support for JPEG textures used in Pokemon Stadium Japan
  • Rice-Video: improve hires texture loading support
  • Rice-Video: Build option to support mobile devices by using OpenGL ES 2.0
  • Glide64mk2-Video: brand new (for us) video plugin based on Gonetz´s 10th anniversary release of Glide64


Mupen64Plus v2.0 - July 4, 2013

All Modules
  • New: MS Visual Studio 2012 project files
  • Makefiles: support for ARM, PPC, and MINGW architectures
  • Makefiles: support for cross-compiling (MXE win32 builds under Unix)
  • Support (building from source) for new SDL 2.0 library

Audio-SDL Plugin
  • Add support for resampling with speexdsp library
  • Add more resampling quality options
  • Bugfix: Don´t assume OSS is installed in all linux systems.
  • Make SDL volume handling the default, since OSS is no longer included in the kernel.
  • Minor refactoring of volume handling code.

Console-UI Front End Application
  • Only build system changes

Core Emulator Library
  • Fixes for various games (DK64, Zelda, Blast Corps)
  • Add Ari64´s dynamic recompiler for x86 (32-bit) and ARM
  • Improved PJ64 savestate loading
  • Support video window resizing (with help from video plugin and front-end application)
  • Auto-detect savestate type (Mupen64Plus or PJ64) when loading from a slot
  • Many various code cleanups in core from casualjames
  • Debugger code cleanup

Input-SDL Plugin
  • Re-write auto-configuration logic to be more user friendly. Add new ´mode´ parameter.
  • Support for 6 new joysticks
  • Work-around for buggy xboxdrv which results in no rumble
  • Bugfix: crash when rumble used with controller #4

Video-Glide64mk2 Plugin
  • Brand new video plugin which has been ported to Mupen64Plus

Video-Rice Plugin
  • Support for resizable video window
  • Add support to build and run with OpenGL ES 2.0
  • Improve hi-resolution texture loading support
  • Fix texture CRC calculation for non-x86 (or NO_ASM) platforms

RSP-HLE Plugin
  • Add support for MusyX ucode detection
  • Support JPEG decoding used in Pokemon Stadium Japan
  • Lots of refactoring to clean up code


Related links:
[ N64 Emus ][ N64 Infos ][ N64 Plug-Ins ]

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Predator82Offline
Post subject: Mupen64Plus v2.0  PostPosted: Jul 05, 2013 - 10:17 AM
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Joined: Apr 14, 2007
Posts: 1.764

Location: Aephausen
Status: Offline
Auch ein UI?

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My Hi-Res-Packs @ AEP / My Hi-Res-Packs @ Emu Talk / Maus-Steuerung mit Autohotkey @ AEP

30.11.13 R.I.P Paul Walker 
 
 
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JezzeOffline
Post subject: Mupen64Plus v2.0  PostPosted: Jul 05, 2013 - 01:49 PM
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Joined: Oct 30, 2004
Posts: 5.751


Status: Offline
wxMupen64Plus und M64Py sind recht gut. Wobei es von wxMupen64Plus aktuell keine offizielles Build für 2.0 (Final) gibt.

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