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Author Message
JezzeOffline
Post subject: WinUAE 2.6.0 Beta 12  PostPosted: Mar 19, 2013 - 09:19 AM
Banned Team Member


Joined: Oct 30, 2004
Posts: 5.751


Status: Offline

Eine neue Beta Version des Amiga Emulators WinUAE wurde veröffentlicht.


A new beta version of the Amiga emulator WinUAE has been released.

Quote:
Beta 12:
  • AGA border sprite feature emulation is now also cycle-exact. Similar update to borderblank was done in 2.5.0. For example it was possible that sprites were hidden when border sprite bit was set and zero bit planes enabled. (Noticed when doing some unrelated real hardware limit tests)
  • Black frame insertion was incorrectly used (if enabled) in <100Hz fastest possible CPU modes.
  • Horizontal blanking rewritten, should be more accurate now, programmed display modes only.
  • Display emulation tweak, Super72 sprite display corruption is gone.
  • Fixed bug introduced in b5, blitter emulation ignored DMA off state in cycle exact mode.
  • Emulate DIV divide by zero undocumented flags when CPU >=68020. So far 68020 and 68060 tested and confirmed. Odyssey / Alcatraz and 68020+ CPU does not anymore get stuck in part where spaceship flies above ground.
  • CPU halted state didn´t disable CPU interrupts.

Beta 11:
  • Blank left and right border if programmed mode and part of original borders would be outside of programmed hsync start and end period.
  • Address error exception always started debugger, forgotten debug option disabled.
  • Added Ts debugger command, list all exec residents.
  • Restoring state file with harddrives crashed in some situations. (broke with previous filesystem updates)
  • CD32 TOC entries were transmitted too quickly due to missing check, correct speed would have been one entry per CD frame (75/sec), not one entry per scanline. CD command buffer overflowed and driver detected CD as broken if CD had enough tracks. Old bug, was mostly invisible until 2.5.0 Universe TOC fix. (Super Street Fighter II Turbo and others CDs with lots of tracks)
  • IDE emulation ignored optional forced physical cylinder number setting in config file.
  • Both hires and superhires bits in BPLCON0 set: superhires mode active.
  • 100Hz+ black frame insertion is now optional, setting in Misc panel. (Still D3D/low latency vsync only)
  • GamePorts panel test/remap improved
    - Implemented custom event add option. Select event from select box and click "Add", then press any button/key/etc to map it.
    - Added event will be automatically removed if it does not have any mapped events (Works differently than normal events)
    - Loading config file that has GamePorts panel custom added events using older version is not supported.


Related links:
[ Amiga Emus ]

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