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retroKOffline
Post subject: QuakeSpasm 0.85.5  PostPosted: Dec 27, 2011 - 11:22 AM
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Joined: Jul 04, 2004
Posts: 12.125

Location: Frankfurt a.M.
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QuakeSpasm ist ein Source-Port der Quake Engine und basiert auf dem SDL-Port von FitzQuake. Zu den unterstützten Platformen zählen Windows, Linux und Mac OS X.


QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness. It is available for Windows, Linux and Mac OS X.

Quote:
Changes in 0.85.5

  • SDL input driver updated adding native keymap and dead key support to the console
  • Fixed a crash in net play in maps with extended limits
  • Verified successful compilation using gcc-4.6.x
  • Added a cvar gl_zfix to stop GL texture flicker (z fighting)
  • Read video variables early so that a vid_restart isn´t necessary after init
  • mlook and lookspring fixes
  • Added support for loading external entity files, controlled by new cvar external_ents.
  • Made mp3 playback to allocate system memory instead of zone
  • Some updates to the progs interpreter code
  • Fixed r_nolerp_list parsing code from fitzquake
  • Made sure that deathmatch and coop are not set at the same time
  • Several code updates from uHexen2, several code cleanups.


Related links:
[ Weitere Remakes und VMs ]

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