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Author Message
JezzeOffline
Post subject: Gameboy: CrystalBoy v1.3  PostPosted: Jun 14, 2011 - 07:17 PM
Banned Team Member


Joined: Oct 30, 2004
Posts: 5.751


Status: Offline

CrystalBoy ist ein recht junger Gameboy/Color Emulator für Windows geschrieben in C# und SlimDX.



CrystalBoy is a quite young Gameboy/Color emulator for Windows written in C# and SlimDX.

Quote:
This one is compatible with Windows 7 and x64 machines. May require installation of SlimDX or some tweaking of the configuration file. The emulation is now paused while resizing the window, and there is a real framerate limiter. (Still needs to be improved) There is at least one annoying bug in the emulation (affecting only some games, as it seems), which I didn´t notice before, this will be fixed in a further release.

Changes for version 1.3
  • More accurate CPU emulation (according to the tests, all instructions now compute 100% exact… Only HALT and STOP may need reworking)
  • Direct2D render method with SlimDX (March 2011)
  • More accurate graphics emulation (dynamic color palette changes, correct sprite priority emulation)
  • "Perfect" RTC emulation
  • Bugfixes in Mapper emulation (generic mapper bugfixes and some MBCx specific ones)
  • Enhanced various areas dealing with game information
  • Added support for saving the RAM for games with battery (finally !)
  • Saving the RAM also saves the RTC information for games using the RTC
  • UI is now localizable
    - Added fr-FR localization
  • Better detection of invalid plugins, which should prevent crashes.
  • Hardware Type can now be changed using UI (Menu items previously did nothing…)
  • Various chanegs in emulation for hardware type switching. (Quite logically, changing hardware now requires the emulation to be reset)


Related links:
[ Game Boy Emus ][ Game Boy Infos ]

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