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Author Message
retroKOffline
Post subject: D2X-XL v1.15.201  PostPosted: May 05, 2011 - 05:33 PM
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Joined: Jul 04, 2004
Posts: 12.126

Location: Frankfurt a.M.
Status: Offline

D2X-XL ist ein OpenGL-Port von Descent II.
Zu den unterstützten Plattformen zählen Linux, Mac OS X und Windows.


D2X-XL is an OpenGL-port of Descent II.
Supported platforms are Linux, Mac OS X and Windows.

Quote:
updates since last AEP reported release 1.15.191
v1.5.201
Fixed: Homing weapons didn´t lock on targets when the program was executed single threaded
v1.15.200
Changed: Replaced command line switch ´-nobotai´ with ´-disable_robots´
Improved: D2X-XL will handle faulty materialization center information better
New: Added command line switch ´-disable_powerups´, disabling all powerups in the game completely (including keys!)
v1.15.199
Fixed: Removed a potential source of side by side configuration errors being reported when launching D2X-XL and/or D2X-XL not launching properly (MS Windows only)
v1.15.198
Fixed: Depending on OS and compiler used to build D2X-XL (e.g. g++ on Linux), debris didn´t move away from its origin´s explosion center
v1.15.197
Fixed: The pause message box wasn´t shown when pausing the game
Fixed: The smoke transparency settings made in the smoke details menu had no effect on the appearance of smoke in the game
v1.15.196
Improved: Reduced shader changes when rendering particles
v1.15.195
Fixed: The new multi threaded target tracking code crashed
v1.15.194
Improved: When multi threading is enabled in the game, target tracking of homing weapons is now handled by multiple threads
v1.15.193
Fixed: A few shaders wouldn´t compile on certain ATI graphics hardware
v1.15.192
Fixed: The program crashed when encountering invalid robot or equipment generator information in a level


Related links:
[ Weitere Remakes und VMs ]

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