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retroKOffline
Post subject: Freeciv v2.2.5  PostPosted: Mar 06, 2011 - 08:58 AM
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Joined: Jul 04, 2004
Posts: 12.052

Location: Frankfurt a.M.
Status: Offline

Freeciv ist ein Open Source Projekt mit dem Ziel, einen freien Civilization Klon zu erstellen.


Freeciv is an open source project that aims to provide a free Civilization clone (released under the GPL).

Quote:
WHAT´S CHANGED SINCE 2.2.4Edit
Server / GeneralEdit
Fix bug where a game saved while a civilization was in revolution would not save the target government correctly. GNA#17363
Fix server crash with invalid arguments to "/show" command. GNA#17672
Forbid meaningless negative values for the ´endturn´ option. GNA#17564
Fix for building with IPv6 support on OpenBSD. GNA#16458
Declare IPv6 support as no longer "work in progress". GNAPATCH#2282
Make "maintainer-clean" build target cleaner. GNA#16380
Apply latest lua-5.1.4 patches (7 and Cool. GNAPATCH#2229
Windows: display meaningful message for winsock error #10060. GNA#16788
Stability improvements. GNA#17677 GNAPATCH#2541
ClientsEdit
Fix incomplete list of buildings in Spy sabotage dialog. GNA#17280
Better handling of the situation where multiple Settlers are selected and the "Build city" order is issued. GNA#14702
Do not save "gameseed" or "mapseed" settings in client config file (this would cause the user to get the same game/map every time they started the client). GNA#17122 GNA#17751
(Gtk) In diplomacy dialog, remove current diplomatic status from list of allowed proposals. GNA#16557
(Gtk) Allow type-to-search when picking a nation. GNAPATCH#2459
(SDL) Avoid a crash when an attempt is made to use a missing sprite. GNA#17146
Fix a few memory leaks. GNA#17716 GNA#17719
Improve alignment of fixed-width tables in some character sets. GNA#17215
Tilesets / ArtEdit
Added "Electric Age" city graphics to the Trident-based rulesets. GNAPATCH#2444
Gameplay / RulesEdit
Supplied rulesets
The effects of notradesize / fulltradesize are now calculated separately from the normal corruption calculation; this gives a more consistent effect, and prevents building Courthouses to circumvent those settings. GNA#17348
Fix bug where civil war rebels never got a capital city. GNA#17201
Remove misspelled Aztec ruler title. GNAPATCH#2549
Other rulesets
Allow non-military paradroppable units to drop into peaceful territory. GNA#17285
Make the SaveSmallWonder flag actually have an effect; previously, all small wonders would be rebuilt if lost. This didn´t matter for the default ruleset (where the Palace is the only "small wonder" and this effect is desired), but it does affect the "rewonder" ruleset. GNA#17333
gold_upkeep_style=2: when gold runs out, buildings and units are alternately sold (rather than selling all buildings before selling any units). GNA#16413
Fix trouble with technologies with a "root_req" specification. GNA#16852
AIEdit
If the server setting ´citymindist´ was changed from its default, the AI was not taking this into account when planning its cities. GNA#17745
Help / DocumentationEdit
Minor improvements to in-game text. GNA#17198 GNA#17302 GNA#17161 GNAPATCH#2240 GNA#17510
Minor improvements to comments in ruleset files. GNA#17428
Fix contact details in man pages. GNA#16922
Several invisible changes to assist with translation. GNAPATCH#2289 GNAPATCH#2300 GNA#17422 GNA#17507 GNA#17509
TranslationsEdit
Updated translations:
Complete translations: Polish, Catalan, Spanish, Japanese, French, Italian.
Incomplete translations: Danish (99.9%), Brazilian Portuguese (99.6%), Finnish (93%), Ukrainian (92%).


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