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Author Message
JezzeOffline
Post subject: DeSmuME v0.9.7  PostPosted: Feb 02, 2011 - 08:18 AM
Banned Team Member


Joined: Oct 30, 2004
Posts: 5.751


Status: Offline

Eine neue Version des Nintendo DS Emulators DeSmuME ist erschienen. Alle Änderungen seit der Version 0.9.5 könnt ihr im erweiterten Text nachlesen.


A new version of the Nintendo DS emulator DeSmuME has been released. Read more!

Quote:
These bits may seem a bit stale to those of you who have been watching our SVN, as they were made in November 2010. Sorry it took so long to get released. A lot of testing and laziness were involved.

This version brings with it the usual assortment of core, graphics, and frontend fixes. Compatibility improvements are numerous, but there is a long way to go still.

We’re having a bit of difficulty making the OSX and NOSSE2(win32) builds. Please stay tuned if you’re into such things.

0.9.6 to 0.9.7 (r3493 to r3812)

General/Core:
  • bug: fix a ton of old, broken cpu opcodes and CP15 logic
  • bug: return Z1 and Z2 from TSC (fixes some touch logic)
  • bug: gba slot save type detection improved
  • bug: handle unusual rom headers more correctly
  • bug: dont confuse motion pack commands with save memory commands
  • bug: make cheat system a little less flaky and add AR 1.54 support
  • bug: fix nondeterministic backup memory behaviour while rerecording
  • bug: correct emulation of register accesses of wrong size and during powerdown
  • bug: rewrite --cflash-path emulation
  • bug: rewrite IPC/GX FIFO, IRQ flag generation, and wait-for-IRQ logics
  • bug: rewrite RTC calendar handling; now supports years > 2038
  • enh: auto-DLDI patching for homebrew
  • enh: --gbaslot-rom=self mounts self.nds in slot2
  • enh: more realistic exception handling
  • enh: piano controller emulation
  • enh: modular slot-1 system for exact emulation of homebrew cards

Graphics:
  • bug: edge marking colors were wrong
  • bug: handle some "invalid" vram configurations correctly
  • bug: convert half of geometry engine to fixed point
  • bug: fix sprite blend+fadein/fadeout
  • bug: improve rasterizer shadows
  • bug: fix main memory display DMA
  • bug: fix some raster fx timing bugs
  • enh: add a hack for improving some non-stencil shadows

Windows:
  • bug: misc fixes and improvements to gpu viewer tools
  • bug: sub screen layer display toggling fixed
  • bug: fixes and improvements to ram watch, ram search, cheats list
  • bug: fix start-paused commandline
  • bug: fix memory leaks when sound disabled
  • bug: improve load average calculators and add arm7 load average
  • enh: background input support
  • enh: add vsync option
  • enh: support more knobs on joysticks
  • enh: import cheats from R4 database
  • enh: add xinput rumble for 360 pads

Linux/OSX:
  • bug: crash less in recent roms list
  • enh: Add horizontal screen layout and swap screen ability to gtk frontend (noodlebox)
  • enh: Big improvement to joystick support, support complex configurations and multiple devices (noodlebox)


Related links:
[ Nintendo DS Emus ][ Nintendo DS Infos ]

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