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Author Message
JezzeOffline
Post subject: "Bi-Weekly" Unofficial SVN build 4525  PostPosted: Nov 10, 2009 - 09:15 AM
Banned Team Member


Joined: Oct 30, 2004
Posts: 5.751


Status: Offline

Ein neues Bi-Weekly SVN Build des Nintendo GameGube und Wii Emulators Dolphin wurde erstellt.


A new Bi-Weekly SVN build of the Nintendo GameCube and Wii emulator Dolphin has been compiled.

Quote:
Changes since r4460:
Lots of code cleanup and the like, as well as the highlights:

Dolphin GUI:
Fix issues with dialog windows accepting keyboard input.

Dolphin Core:
Fixed SPS in Soul Calibur 2 with JIT.
Fixed the good ´ol TLBHack, which might fool some games into running again.
Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;P
´Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history´
Fix Peek_Color bug that was only present in JIT x64 build.

Software Graphics plugin:
Added TEV stage output dumping.
Fixed Command Processor interrupt handling.

DirectX Graphics plugin:
Many accuraccy fixes and speedups, for specifics please see SVN commit logs.
Implemented more proper EFB behavior.
Fix crashes which could happen when resizing the render window.

OpenGL Graphics plugin:
Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
Other fixes, again see SVN log for specifics :)

DSP LLE:
First sounds from Zelda ucode (Pikmin)!
Minor speedups

Wiimote plugin:
Change default key layout to be more handy and not interfere with other default keys


Related links:
[ Gamecube Emus ]

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