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byuu
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Post subject:
Posted: Jan 22, 2014 - 01:51 AM
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Emu Author
Joined: Nov 01, 2009
Posts: 24
Status: Offline
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MinGW has always been buggy. When you trace these crashes, they're off-the-wall issues that are clearly compiler-generated bugs. The last time this was an issue, we had to add -fno-tree-vectorize to the build flags.
Nothing at all changed with NES emulation between r09 and r10. That's just the nature of crazy compiler bugs. Things break for no reason.
Sorry, but I am stretched too thin to try and come up with another workaround for you. I am hoping that Clang will eventually support Windows, so I can ditch MinGW for good. Until then, you'll have to use the 64-bit version, or help come up with a fix, or use a different NES emulator.
Shader support has more features than any other emulator. We just weren't ready to bundle many with this release. We will have some nice display emulation shaders in the near future. For now, you can grab them off my forum. |
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Retro-Nerd
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Post subject:
Posted: Jan 22, 2014 - 05:15 PM
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Retrokenner
Joined: Jul 02, 2006
Posts: 517
Status: Offline
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Thanks, just found the GTU shader in the quark display shaders.zip. At least the right direction. Will wait for more shader updates. |
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krysmopompas
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Post subject:
Posted: Dec 16, 2014 - 09:47 PM
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Retrogott
Joined: Jun 19, 2008
Posts: 2.094
Status: Offline
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Byuu stellt bis auf weiteres die Entwicklung seiner Emulatoren ein.
http://byuu.org/ |
_________________ If you can’t run at 60 fps, you’re not a good racing game.
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Jezze
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Post subject:
Posted: Dec 19, 2014 - 09:31 PM
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Banned Team Member
Joined: Oct 30, 2004
Posts: 5.751
Status: Offline
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Sehr schade... Ein Perfektionist der immer am Limit war und nun etwas vom Gas gehen muss, um nicht sein Leben zu überholen. |
_________________ Test your limits and break through!
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