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Author Message
BjrnOffline
Post subject: Arcade: MAME v0.103u4  PostPosted: Jan 26, 2006 - 10:30 AM
Retrokenner


Joined: Sep 30, 2004
Posts: 414

Location: MS und KR
Status: Offline

AUf MAMEDev ist das neue Update veröffentlicht worden. Ist dieses Mal ein kleineres Update geworden. Siehe erw. Text.


Another update for the arcade emulator MAME has been released.
You can download the update and the source at MAMEdev.


Quote:
0.103u4
-------


MAMETesters Bugs Fixed
----------------------
xevious083gre [MASH]



Source Changes
--------------
Intel i386/i486/Pentium update: [Nathan Woods]
- Fixed A20 mask implementation
- Added A20 mask to debugger translate callback
- Implemented Pentium opcode CMPXCHG8B
- Fixed XADD, and added support for the 8 and 16 bit variants

Fixed Top Shooter sprites. Game still not playable. [Tomasz Slanina]

Changed debug view property code to pass property values as unions rather
than void pointers, in order to appease compilers that whine about strict
aliasing. [Nathan Woods]

Fixed resource allocation issue with bitmaps in the Windows code and
MESS. [Nathan Woods]

Removed a number of unnecessary video_stop and machine_stop routines.
[Atari Ace]

Converted a few more exit() calls to osd_die(). [Oliver Stoneberg]

Fixed inputs on Ninja Spirit and the Sega System 16b driver to match the
JAMMA button ordering. [Corrado Tomaselli]

Fixes to the Hyperstone core: [Pierpaolo Prazzoli]
- Removed nested delays
- Don´t allow software opcodes to be executed in a delay slot

Added/changed the following discrete modules: [Derrick Renaud]
- DISCRETE_WAVELOG - easy way to log discrete nodes as a .wav file to
compare against scope waveforms.
- DISCRETE_OUTPUT - added a final gain parameter to get it to 16 bit
wav level. (The old VOL setting was disabled after the last sound
re-write.)

Fixed graphics banking in 8751-based Altered Beast sets. [David Haywood]

Fixed some bad gfx in kdynastg when levels start. [Pierpaolo Prazzoli]

Decrypted graphics in Darkmist and Panic Road. [Nicola Salmoria]

Added stream_set_sample_rate() call, and converted the TMS5110, TMS5220,
ES5505/6, BSMT2000, AY8910, POKEY, TIA, Sega PCM/Multi-PCM, SN76496,
OKIM6295, and YMZ280B sound cores to output at their native sample rates,
allowing the core sound system to perform over/re-sampling to the output
rate. [Aaron Giles]

Moved CHD file access routines to fileio.c. [Aaron Giles]

Added assert macro to mamecore.h. [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Laser Battle/Lazarian [Pierpaolo Prazzoli]
Cat and Mouse [Pierpaolo Prazzoli]
KlonDike+ [Pierpaolo Prazzoli]
Alien Arena
Crowns Golf in Hawaii [Aaron Giles]



New clones added
----------------
Joust (Solid Green Label) [Reznor007]
Space Intruder (Japan) [Tomasz Slanina, Guru]



New games marked as GAME_NOT_WORKING
------------------------------------
Galaxia [David Haywood]




Related links:

[ Arcade Multi Emus ][ Arcade Single Emus ]

 
 
 
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