Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
>retroK 
We have 517 guests and 1 member online

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
retroKOffline
Post subject: Hexen II: Hammer of Thyrion v1.5.0-rc1  PostPosted: Mar 05, 2011 - 06:53 PM
Site Admin


Joined: Jul 04, 2004
Posts: 12.125

Location: Frankfurt a.M.
Status: Offline

Hexen II: Hammer of Thyrion ist ein Port der auf dem Quelltext von Hexen II und HexenWorld basiert. Zu den unterstützten Platformen zählen Linux, BSD, Mac OS X und Windows. Diese Version ist bereits im November 2010 erschienen.


Hexen II: Hammer of Thyrion is a source port based on Hexen II and HexenWorld. Supported platforms are Linux, BSD, Mac OS X and Windows.

Quote:
Version 1.5.0-rc1 of Hexen II: Hammer of Thyrion (uHexen2) is released: This release candidate is a major update since the previous 1.4.4-pre11 beta version. Major focus is on the background music handling, which is done properly along with ogg, mp3 and wave formats support, as well as sound and cdaudio updates. Changes since the previous 1.4.4-pre11 beta version:

- added support for ogg, mp3 and wav external music files to be played instead of the original midi files.
- added interface for music streams to the sound layer, dropped SDL_mixer dependency. many changes in sound and midi layer. imported libtimidity into the source tree and applied several fixes.
- unix midi: reimplemented through the new music streams interface using timidity.
- windows midi: ignore midi hardware volume adjustment capability under windows vista/7 which fixes music volume control messing with the main volume.
- software renderer (C-only): fixed a segmentation fault with Crusader´s ice mace.
- added new cvar sys_throttle in order to throttle the game loop just a little bit and run cooler on new fast systems. the default sys_throttle value is 0.02, acceptable values are between 0 and 1. changing it to 0 disables throttling.
- handled several map quirks thanks to careful works by Thomas Freundt and Keith Rozett.
- fixed trigger_crosslevel problem with spawnflag 8 (thanks Keith Rozett.)
- bumped the hexen2 engine version to 1.23, and hexenworld engine version to 0.23. bumped the gamecode version to 1.20.
- added support for external entity file loading which makes it easy to handle map quirks. ent files are accepted only if they come from the same game directory as the map itself.
- revised lit file loading. lit files are now accepted only if they come from the same game directory as the map itself or from a searchpath with a higher priority.
- tested compilation using Visual Studio 2010.
- source directory layout reworked, repository moved from cvs to svn.

Along with the full sources, we also posted win32, win64 and dos binary packages, as usual. Mac OS X packages will hopefully follow shortly. We´d appreciate any feedback.


Related links:
[ Weitere Remakes und VMs ]

_________________
Alderaan shot first! 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2024