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retroKOffline
Post subject: bsnes v0.059  PostPosted: Jan 07, 2010 - 11:02 AM
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byuu hat eine neue Version seines SNES Emulators bsnes für Windows und Linux veröffentlicht.


byuu has released a new version of its SNES emulator bsnes for Windows and Linux.

Quote:
bsnes v0.059 released2010-01-06

This is mostly a polishing release. There´s lots of nice little improvements over the last release, so it should be well worth the update.
Changelog:

* fixed a bug in the save state manager that was allowing saves for unsupported special chips
* added save state support for SuperFX games
* added save state support for SA-1 games
* the "Apply UPS" checkbox actually works now; allows bypassing of patching prior to ROM loading
* ROM loader will display internal ROM title and header info for uncompressed files ending in ".sfc"
* added Shift JIS to UTF-8 conversion for internal ROM titles
* "open-folder" concept now requires folders to end in ".sfc" to avoid false positives
* shrunk all GUI buttons and right-aligned them, as some of them were ridiculously long before
* rewrote settings and tools windows to be driven via tabs instead of lists; this saves a lot of screen space
* rewrote input mapping system to use a tree view instead of the confusing combo box hierarchy; hopefully more people will find the user interface GUI hotkey remapping section now
* added support to map modifiers as individual keys (eg you can map the shift key to the SNES select button)
* rewrote the cheat code editor, it behaves exactly like the state manager now; there are 128 pre-defined slots, and it is easy to clear any or all of them
* the cheat file will auto erase itself upon exit if all codes and descriptions have been erased
* fixed title bar game name ordering; was "bsnes v058 - Game Name", is now "Game Name - bsnes v059"
* fixed a bug where pressing escape inside the main window´s menus would cause the program to quit
* Windows: worked around QTBUG-7188 to fix the multi-file archive loading dialog; it was not updating properly before
* Linux: added full-API PulseAudio driver with synchronization and latency control [RedDwarf]
* Linux: fixed a crashing bug involving OpenGL and glXSwapIntervalEXT()
* Linux: X-Video driver texture now resizes dynamically to support > 1024x1024 for any future filters to use
* Debugger: single-stepping instructions now updates all windows marked to "auto update"
* Debugger: fixed execute breakpoints, they were disassembling at the wrong offset
* Debugger: S-CPU bus breakpoints now mirror WRAM $7e:0000-1fff to $00-3f|80-bf:0000-1fff
* Debugger: fixed a rendering issue when stepping through hires games
* Debugger: added property system; can now view internal register states of all S-CPU and S-PPU registers (S-SMP and S-DSP coming soon)
* Debugger: added CGRAM palette viewer
* Debugger: added OAM sprite viewer (no graphical output yet)
* Debugger: added options window -- so far only to control output of memory / execution usage tables
* Debugger: updated usage and memory export file names to start with the loaded cartridge name
* Source: cleaned Utility class, split some of the functionality out to Cartridge class
* Source: greatly simplified SNES::Cheat class, SNES::Cartridge class; etc

A note to Windows Vista and Windows 7 users: there is still an open bug in Qt 4.6.0 that causes menus attached to popup buttons to initially appear invisible. See QTBUG-6645 for reference. As it is a bug with Qt itself, there is nothing I can do about it but wait patiently. You can work around this by pressing the tab key after you click the button. This affects the options buttons on the file load dialog, and on the input settings window.

Also, mudlord has submitted an updated Direct3D driver that adds HLSL pixel shader support. It was too close to get into this release, I´d like some time to test it. But hopefully it will get in by v060, or at the very worst, v061. Many, many thanks to mudlord for the awesome work Very Happy


Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]

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JezzeOffline
Post subject: RE: bsnes v0.059  PostPosted: Jan 07, 2010 - 07:23 PM
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Joined: Oct 30, 2004
Posts: 5.751


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Hmm, die Tabs finde ich sind ein Rückschritt bei der GUI.

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byuuOffline
Post subject:   PostPosted: Jan 08, 2010 - 06:08 AM
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Joined: Nov 01, 2009
Posts: 24


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I liked the list a bit more myself, more unique. But 3:1 preferred the tabs ... ran a poll here: http://board.byuu.org/viewtopic.php?f=3&t=448

So ... yeah, sorry Sad
Long term goal would be a GUI ran entirely from scripting, letting anyone customize it to their preferences Very Happy
 
 
 
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