Für den Model 2 Emulator sind ein paar neue Features in Arbeit:
Eine Google Translation des Forums:
Quote:
- True widescreen: This means that games like Sega Rally or Daytona USA can be configured for a 16:9 resolution without distorting the 3D geometry. 2D graphics if they are adjusted to widescreen. Remember that Model 2 does not allow widescreen video format and this is a unique improvement thanks to emulation.
- Support for custom textures: The novelty of the new more powerful version is the option to change all the textures of the games Incredible! Now we can improve the visual appearance of the games.
- Support for tricks: I can not give many details because I still have not tried it, but a powerful engine of tricks will be available allowing you to make profound changes in the games. (mehr als nur Cheats)
Daytona HD Mods sind möglich
Quote: 30 / 01 / 2009: Fixed a problem that caused unenforceable cutting edges of the textures with transparency in using the automip = 1 (car Crystals in Daytona USA, facial features in Dead or Alive ...)
30 / 01 / 2009: Arregladadas some textures that were highly pixelated.
30 / 01 / 2009: Pixel Shader simplified, now requires half the power of reading textures in the graphics card.
08 / 02 / 2009: Fixed an error sound House of the Dead.
14 / 02 / 2 009: Fixed the audio of Virtua Fighter 2 that said "One Fight"
02 / 03 / 2009: Corrected the aquatic stage of Dural in Virtua Fighter 2.
02 / 03 / 2009: Added set "Sega Touring Car Championship (Euro)"
31 / 10 / 2009: Added the set "Sonic The Fighters"
06 / 11 / 2009: Fixed a bug with the layer of tiles in Virtual On ( Explanation )
10 / 01 / 2010: partly rewritten the code for the SCSP. Now listen more closely.
21 / 02 / 2010: Fixed some incompatibility issues with ATI graphics cards.
21 / 02 / 2010: Fixed some audio problems in Windows 7.
08 / 05 / 2010: Added support for 16:9 video format in some games.
08 / 05 / 2010: Added support for custom textures.
08 / 05 / 2010: Added support for tricks (LUA)
Quote: Is just an Lua script language.
What does the emulator is executing a piece of the script Every frame, So You Can peek and modify the memory game, patch the rom, etc ... But to make a new track, you'll Need to create new objects in 3D the object roms, add code to the game, add textures, create heightmaps for the DSPs ... It's not possible.
The scripts Things Can Also draw on screen, for example, the scanlines are just a texture with the lines, with Different Transparency. Just load another one and you-can change the effect.
There are script Functions That are Executed Before and After drawing drawing, so you-can alter the way a frame is drawn by Modifying the model2 areas (for example, remove part of the tilemaps, make them stretch, change texts ...) But, you can not access the 3D polygon renderer (well Actually You Can, But It's as complex remove Requires access it the same way the model2 hw does, Creating the display list).
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