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retroK
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Titel: Remakes_VMs: Hexen II: Hammer of Thyrion v1.5.3
Verfasst am: 16.04.2012, 16:26 Uhr
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Site Admin
Anmeldungsdatum: 04. Jul 2004
Beiträge: 12.125
Wohnort: Frankfurt a.M.
Status: Offline
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Hexen II: Hammer of Thyrion ist ein Port der auf dem Quelltext von Hexen II und HexenWorld basiert. Zu den unterstützten Platformen zählen Linux, BSD, Mac OS X und Windows.
Hexen II: Hammer of Thyrion is a source port based on Hexen II and HexenWorld. Supported platforms are Linux, BSD, Mac OS X and Windows.
Zitat: 2012-04-10: Hammer of Thyrion version 1.5.3 is released:
Version 1.5.3 of Hexen II: Hammer of Thyrion (uHexen2) is released. This is a maintainence-only release, mainly fixing an opengl issue on old graphics hardware.
Uploaded the full sources, as well as win32, win64, dos, linux-x86 and linux-x86_64 binary packages. The Mac OS X packages should follow shortly. We´d also like to have linux-ppc rpms or tarballs if anyone can prepare them for us.
The changes since the previous release are as follows:
- OpenGL: Made non-power-of-two textures support configurable by a cvar, gl_texture_NPOT, disabled by default: Fixes serious slowdown on some old graphics hardware, such as R300 to R500 class Radeons on Mac OS X, which the driver is lying about its capability. Added a menu entry to enable/disable the feature (OpenGL features -> NPOT textures.)
- Sound: The client no longer tries updating the ambient sounds when not connected, ie. when no map is active.
- Several updates to the documentation.
Enjoy.
2012-04-04: Hammer of Thyrion version 1.5.2 is released:
Version 1.5.2 of Hexen II: Hammer of Thyrion (uHexen2) is released. This is a maintainence release fixing several small bugs found in the previous v1.5.1. It also adds new features such as support for FOV adjustment, anisotropic texture filtering, non-power-of-two textures, and so on.
Uploaded the full sources, as well as win32, win64, dos, linux-x86 and linux-x86_64 binary packages. The Mac OS X packages will hopefully follow shortly. We´d also like to have linux-ppc rpms or tarballs if anyone can prepare them for us.
The changes since the previous release are as follows:
- All platforms: Incremented versions for the hexen2 engine to 1.25, hexenworld engine to 0.25, gamecode to 1.25 and the gtk-launcher to 1.0.7.
- Verified correct compilation by clang (using v3.0) and by the new gcc version 4.7.x.
- All platforms, gamecode: Fixed occasional crashes in the original hexen2 game with the Paladin´s axe.
- All platforms, hexen2 net play: fixed connection getting stuck sometimes after displaying the "Connection accepted" message.
- All platforms: Ported server model code optimizations and cleanups from h2ded to hwsv (hexenworld server).
- All platforms: Added support for transparent console in the software renderer, controlled by new cvar "contrans". Valid values for contrans are 0 (solid), 1 (transparent) and 2 (very transparent).
- All platforms, software renderer: Fixed wrong transparency issue with certain models when not using the x86 assembler drawing routines.
- All platforms: Added on-screen fps counter to hexen2 (do "showfps 1" from the console). Updated existing showfps code of hexenworld.
- All platforms, OpenGL: Added anisotropic texture filtering support (gl_texture_anisotropy). Revised existing texture filters. Texture filtering options now saved to the config.
- All platforms, OpenGL: Added support for non-power-of-two-textures extension.
- All platforms: Implemented fov in opengl hexen2, useful for widescreen resolutions. Revised the implementations in hexenworld, as well as the software renderer.
- All platforms, OpenGL: Fixed shadows spot which was broken back in 2007 during v1.4.2 development.
- All platforms, input: Discard mouse/joystick motion when in cameramode. Discard the accumulated mouse motion when starting a game or when loading a saved game to prevent any unintended viewangle changes.
- Windows input: Disabled GDI mouse acceleration flags for better behavior on XP and newer versions.
- SDL / Unix: Revised SDL unicode and dead keys support.
- SDL / Mac OS X: Fixed console and message mode backspace key (bug #2688151.)
- Unix / SVGAlib mouse: Fixed missing camera mode and ideal roll handling.
- Unix / SVGAlib video: Fixed planar modes when using the svgalib_helper kernel module. Removed the need for x86 assembly for compilation and the linux-only limitation.
- Unix / SVGAlib video: Fixed messed up colors upon coming back from a vt switching.
- Unix: Fixed compilation on GNU/kFreeBSD (Debian, #657793)
- Unix, MIDI: Several updates to the Timidity backend.
- Timidity, Windows MIDI: Support for Microsoft RMID format.
- Windows MIDI: Fixed broken tempo with certain midi files (problem was introduced in version 1.5.1)
- Windows software renderer: Fixed restoring of the saved video mode on startup (problem was introduced in v1.4.4.)
- Windows software renderer: Disabled MGL DirectDraw support by default (causes more trouble than it´s actually worth.) Can be enabled by -useddraw or -usedirectdraw command line switches, if required.
- All platforms: Revised the cross-episode demo recording and playback behavior, allowing the intermission screens to be displayed.
- All platforms: Removed code that prevented deathmatch and coop cvars to be set at the same time, which was reported for possibility of causing compatibility issues with mods.
- All platforms: Majorly revised the support mechanism for different versions of progs. Added old v1.03 progs support to hexen2, added old v0.11 and v0.14 progs support to hw.
- All platforms, h2ded: Removed error when neither coop nor deathmatch is set and rely on server admin.
- All platforms, hexenworld client: Fixed a crash in the credits display when one waited long enough to see all the text to be printed.
- Unix / gtk-launcher: Added support for gtk3. Several bug fixes and code cleanups.
- Mac OS X: Fixed compilation failure due to a typo in MIDI code introduced in v1.5.1.
- DOS: Added WatTCP (WATT-32) networking support for hexen2 internet play.
- DOS: Added experimental DOS support for hexenworld using WatTCP library. (doesn´t work yet due to WatTCP bugs.)
- DOS: Added "-nogus" command line option so that UltraSound initialization can be skipped by the user if necessary.
- Miscellaneous source code cleanups.
Enjoy.
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