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step1978Offline
Titel: Diverse: SmartGear v1.0.1  BeitragVerfasst am: 18.03.2008, 15:45 Uhr
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Anmeldungsdatum: 25. Jun 2005
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Der Multisystem-Emulator (für Windows, Pocket PC und SmartPhone) SmartGear wurde aktualisiert.

Emuliert die Systeme GameBoy Color, NES, GameGear, MasterSystem, TurboGrafx-16, und Genesis/MegaDrive



The multisystem-emulator SmartGear was updated for Windows, Pocket PC´s or SmartPhone´s.

emulates GameBoy Color, NES, GameGear, MasterSystem, TurboGrafx-16, and Genesis/MegaDrive

Zitat:
SmartGear Fix History

The latest version of SmartGear is 1.0.1.
I´ve finally added a feature which many people have been asking for and I´m happy with the way it came out. There are now unique settings (both keys and other settings) for each gaming system. What this means is that you can have completely different settings for each gaming system and they can be edited in a reasonable way. I´ve also added support for misbehaving hardware buttons. I´m very pleased with the way the "odd" button handling works. I recently picked up the T-Mobile Shadow and it´s offhook and onhook buttons don´t behave nicely. They send both the key down and up messages when you release the key, but nothing while it´s pressed. My fix allows these keys to act decently as start/select buttons, but are probably not good for fire buttons since my program is only informed of the keypress when you release the key. You will need to redefine the "odd" buttons in the key definition dialog to enable the new feature. When you press the key to define, my software sees that it received a key down/up message, but the AsyncKeyState never showed any activity. I mark these odd keys with a * in the list and when pressed, they are held for a simulated 10 frames worth of time (about 166ms). This seems to work fine in the games.

SmartGear 1.0.0.
I´ve decided to start the version number at 1.0.0 since this is a shipping product. An important fix included in the Desktop PC code is for DirectDraw; the older code only worked on a few video cards because of a missing lock/unlock sequence in the video memory handling. This release also fixes more problems with the 6502 code (NES) and adds mapper #23. I´ve also rewritten the SN76496 in ARM assembly language (more of an experiment than really necessary). When speed throttling is turned off, the display will now show the current speed in frames per second (FPS). The Desktop PC version has now got the SNES code in it. I do not need bug reports at this time because it´s in pretty sad shape (in other words, DON´T TELL ME ABOUT SNES PROBLEMS), but at least you can start to see if your favorite games will work. When the ARM 65816 is done, I´ll integrate the SNES code into the Windows Mobile build.SmartGear 0.40.
This release fixes problems with the display code on the Desktop PC version as well as saves/restores the volume level on the Windows Mobile version. On the Desktop PC version there were various problems with scaling the window to maximized and running maximized. All window display issues should now be resolved. A user had informed me that the volume level on his Samsung Blackjack was being reset by running SmarGear, so this change should correct that issue.


Related links:
[ Diverse / Misc Emus ]
 
 
 
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