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step1978Offline
Titel: Diverse: ep128emu 2.0.1  BeitragVerfasst am: 15.04.2007, 00:00 Uhr
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Anmeldungsdatum: 25. Jun 2005
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Wohnort: Berlin
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ep128emu ist ein Enterprise 128 computer emulator für Windows.



ep128emu is a Enterprise 128 computer emulator for Windows.

Changes in version 2.0.1
------------------------

* improved timing accuracy of Z80 memory and NICK port accesses (this
is still not perfect); note that when playing demo files recorded by
previous releases, the timing may go out of sync because of this
change
* DAVE internal sample rate can now be changed with the sound clock
frequency option
* removed video memory latency option
* implemented ´ignore´ watchpoints in the debugger; these can be
defined by using the ´i´ suffix. Watchpoints and single step mode
will not stop the emulation and open the debugger while the program
counter is at any address for which the ignore flag is set
* added I/O tab to the debugger (displays the state of I/O registers)
* the disassembler now supports the undocumented SLL instruction, and
also prints RST 30 as ´EXOS nn´
* added ´step over´ button to the debugger; it is similar to ´step´,
but when encountering any subroutine call or looping instructions,
it will continue program execution until the subroutine returns or
the loop is finished
* disassembly view address is automatically updated when the debugger
is opened by a watchpoint being triggered or using the step buttons;
the current tab is also remembered and not changed to ´general´
* new ´t´ debugger command for copying memory
* added limited (read-only) support for EPTE/TAPir format tape files
* fixed direct floppy disk access on Windows
* improved autodetection of disk geometry parameters; with a disk
image that contains a FAT filesystem, none of the parameters need to
be specified explicitly (all can be set to -1)
* added workaround for FLTK bug that resulted in the right shift key
being interpreted as left shift on Windows
* various minor improvements in the software video driver, such as
reduced aliasing when using a display resolution of 1152x864, and
slightly lower CPU usage with exact integer scaling ratios (i.e.
resolutions 384x288, 768x576, 1152x864, and 1536x1152 with the pixel
aspect ratio set to 1.0)
* when loading large ROM images, the GUI now automatically sets the
file name and offset for all segments
* minor bug fixes

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