|
|
|
Autor |
Nachricht |
NorQue
|
|
Titel: Diverse: Minimon 2004:11:02 und PokeMini 0.29a
Verfasst am: 03.11.2004, 14:02 Uhr
|
|
Retromeister
Anmeldungsdatum: 18. Jul 2004
Beiträge: 869
Status: Offline
|
|
[Deutscher Text:]
Minimon 2004:11:02 und PokeMini 0.29a, beides Emulatoren für Nintendo´s Pokémon Mini Handheld, wurden in den letzten Tagen veröffentlicht. Wichtigste neuigkeit ist wohl die Audio emulation in beiden Emulatoren und das PokeMini jetzt auch alle Spiele emuliert. Changelogs im erweiterten Text.
[English text:]
Minimon 2004:11:02 and PokeMini 0.29a, both emulators for Nintendos Pokémon Mini Handheld, have been released in the last few days. Most important news is that both emulate Audio now and that PokeMini finally also emulates all games.
PokeMini Changelog:
0.29a Changes
- Source Code available via GNU License!
- Changed GUI
- New CPU Core (v0.6.4)
- Hardware Sprites-Emulation
- Sound Emulation (Still Alpha)
- 3-Timers Emulation (Not include the current Secs & 256 Hz)
- Rumble Support
- Shock Detector
- Added new Palettes
- And alot of minor things...
Minimon Changelog:
2004:11:02
- Added support to disable the audio completely
- Is the emulation buffer underflows, the system with throttle it to catch up. If audio sounds bad, it´s because your system can not keep up.
- Now supports the ability to assemble instructions in place (minimon assembly syntax)
- Debugger can now alter ROM.
- Moved waveform generation to be generated by the execution loop. This makes audio output a LOT more accurate and responcive. Also, since audio has to be locked less frequently now (~1/10th the time), it should also release some load from the CPU!
2004:10:29
- Double clicking in next to an opcode now allows users to add a breakpoint
- Double clicking a branch address left moves the disassembler to that address, double right sets a break point at that address, double clicking on a memory address used opens up the ´edit memory´ dialog.
- Added the ability to jump to ambiguous locations in the disassembler. (Current page only)
- Moved to floating point frequency conversion. Makes the frequencies more accurate, but the audio can sound staticy at times (especially on high frequencies).
- Double clicking right deletes a watchpoint in the list
- Double clicking the memory viewer allows you to change values and set watch points
- Double clicking a watchpoint now allows you to change it´s value
- You can now save and add symbols
- Fixed a problem where changing the minx settings prevented the primary window from receving keypresses.
- Added the ability to delete symbols / breakpoints / watches individually.
2004:10:25
- Added audio output and timer1 IRQ
- Fixed 12 bytes of waste on eeproms (not really needed)
- Added timers 0-2, but I do not know how their IRQs occur, or when they do.
- Fixed a problem with new eeproms inheriting saves from the last game loaded.
|
|
|
|
|
|
|
Alle Zeiten sind GMT + 1 Stunde
|
|
|
|
|
|