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step1978Offline
Titel: PS2: PCSX2 11/10 Test WIP + plugin pack  BeitragVerfasst am: 11.11.2006, 13:53 Uhr
News Scout


Anmeldungsdatum: 25. Jun 2005
Beiträge: 4.562

Wohnort: Berlin
Status: Offline

Ipher hat auf seiner test-wipsite die neuste PCSX2 Test WIP Version freigegeben.


Ipher has a new PCSX2 test WIP version on its test-wipsite released.


Zitat:
News: PCSX2 11/10 Test WIP
a Pre-0.9.2 WIP, with a plugin pack (with everything that would readily compile). I have NOT tested this, and i don´t know the changes (the changelog included was from SVN). Post comments in the forums.

[ Legend: ]
[ + Added feature ]
[ * Improved/changed feature ]
[ - Bug fixed (we hope) ]
[ ! Attention (Notes) ]
[ M Maintenance ]
[ dates are dd/mm/yyyy !!! ]

ChangeLog:
v0.9.2:
* 30/10/06:[*] Improved the way Unpacks are handled slightly, just so its a little quicker (not much)
[-] MMI bug causing corrupt characters on Max Payne fixed
[-] Performance counters corrected in INT and REC
[-] Branches in a branch delay slot no longer results in a crash
[*] Changed Run CD to Run CD/DVD, ps2 doesnt use CD´s much Razz
[*] Removed "Advanced" from the menu, not required anymore (at the moment)
[-] Small alteration to IPU transfers, ending the transfer too quickly
[-] Made a seperate branchtest for INT, fixed the VU not running on the bios in INT
(Refraction - Zerofrog)

* 16/10/06:[-] Counter bugz again, seemed to effect the text in xmen
[-] Fixed an ipu bug which stopped the GTA San Andreas videos working
[-] couple more smaller unpack changes to remove a hack
(Refraction)

* 15/10/06:[*] Moved some declarations from patch.c to patch.h
[-] Fixed problem with XML patch loading (see above).
[+] Merged my WIP cheat finder dialog (note WIP).
(Gigaherz)

* 11/10/06:[+] Added XML Patch support
[-] More unpack fixes for GT3/GT4, Xmen, Midnight Club 2, FFX sky, Whiplash and more Smile
(Refraction - Gigaherz)

* 05/10/06:[-] Fixed VIF Unpack skipping write cycle counting (Fixes XMen 2 amongst other SPS)
[-] Small counter change, am i ever going to get peace from these Sad
(Refraction)

* 03/10/06:[-] Fixed MFIFO issue where VIF/GIF might not be ready
[*] Improved Guitar Hero fix, seems MFIFO isnt too keen on sliced transfers (especially on GIF)
[*] Modified VS2005 Project file so it compiles - Thanks to CKemu for doing that Razz
(Refraction - CKemu)

* 02/10/06:[*] Various changes in cdvd.c. Most notable is the implementation of cdvd.PwOff.
It is actualy INTR_STAT and has "completition" bits that are Ack´ed by cdvdman interrupt handler.
...to be continued.
(Florin)

* 30/09/06:[*] Corrected performance counter register reads on COP0 (3 regs are accessed by 1) - Lego Racers 2
[-] Altered the order DIV on IOP rec handles signs - Lego Racers 2
(Refraction)

* 29/09/06:[-] Fixed condition where MFIFO could get ahead of itself/not have enough data available
(fixes Guitar Hero)
[-] Fixed up DMA Stalls between VIF/IPU/GIF, games such as Theme Park World should work properly now.
[+] Added cpu detection for Dual core Opterons, Athlon X2´s and Intel Core 2 Duo´s (no perf effect)
[+] Added saqibs sound changes so ADMA and ADPCM streams work.
[-] Yes, more counter fixes, fed up of these Razz
[-] DMA transfers fixed when a QWC is already given, it transfers the QWC then ends (Fixes Ridge Racer 5 a bit)
[-] Small GSCSR changes, not sure what will be fixed.
[-] Event where the DMA could be terminated during a stall on VIF
[-] Various Rec + MTGS + IPU Fixes
(Refraction - Saqib - ZeroFrog)

* 25/07/06:[-] Changed Vif0 COL/ROW mem write addresses, they were going to the same QW
[*] Made Vif stalls use cycles to delay, due to the spiderman fix we dont want these interrupting instantly!
(fixes Flatout BIFCO)
[-] Call/Ret now update the ASR status in the CHCR register
[-] Couple of small fixes to Tag BUSERR, altho i hope we never need them Razz
[+] Added seperate EE counter logging
(Refraction)




Related links:

[ PS2 Emus ][ PS2 Plug-Ins ]

 
 
 
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ZahnblombiOffline
Titel:   BeitragVerfasst am: 11.11.2006, 20:07 Uhr
Retrohling


Anmeldungsdatum: 22. Nov 2005
Beiträge: 26


Status: Offline
Bei mir startet nicht einer. Fehlt mir eventuell eine dll ??
 
 
 
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JezzeOffline
Titel:   BeitragVerfasst am: 12.11.2006, 10:17 Uhr
Banned Team Member


Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751


Status: Offline
Das Build wurde von Ipher wieder zurückgezogen, da es in dieser Version noch einige grobe Fehler gibt, die es unmöglich machen ein Spiel zu starten bzw. den Emulator zu konfigurieren.

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