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step1978Offline
Titel: MAME v0.108u5  BeitragVerfasst am: 22.09.2006, 09:04 Uhr
News Scout


Anmeldungsdatum: 25. Jun 2005
Beiträge: 4.562

Wohnort: Berlin
Status: Offline

Der Arkade-Emulator MAME wurde in Version 0.108u5 veröffentlicht. Die Änderungen findet ihr im erweiterten Text, den Source bei MAMEDev.


The arcadeemulator MAME has been updated to version 0.108u5, you could download the source at MAMEDev.


One more ´u´ update for 0.108. Lots of big changes in this one, including an Atari vector rewrite, ST-V improvements, N64-based games improvements, and some nice improvements to some of the older trivia and poker games. Note that I rewrote the PNG handling code, so if you find any problems with artwork loading or snapshot saving, be sure to report them to MAME Testers. (Note the alternate link, which is temporary until we get the domain issues sorted out.)

0.108u5
-------


MAMETesters Bugs Fixed
----------------------
mf_bdash0108u4gre [Aaron Giles]



Source Changes
--------------
Fixed priority in galivan and danger (and clones). Added save state
support to all games in galivan.c. Fixed portability issue in DAC
audio save states. [Vas Crabb]

Fixed bug in software renderer that prevented lower-resolution
targets from being properly supported. [smf]

Rewrote the Atari vector generators, using the schematics and actual
state machine PROMs. The state machine is now emulated so timing
should be much more realistic. Clipping hardware in bzone and others
is emulated instead of hardcoded. Improved accuracy of clocks and
various other bits of cleanup. [Mathis Rosenhauer]

Some more cleanups to the getrivia, findout, and merit drivers:
[wolf676]
- corrected order of buttons and lamps in the games
- removed impulse(2) from buttons -> buttons respond much better now
- added coin 2 to Selection and Trivia
- Poker and Sexual Trivia have no coin 2 -> unique inputs defined
- used PORT_INCLUDE() and PORT_MODIFY() where possible
- connected outputs for use with artwork

Major updates to the Nintendo 64 based driver. [Ville Linde]

More improvements to the pmpoker driver: [Roberto Fresca]
- Confirmed the GFX banks (a complete dump appeared!).
- Improved technical notes and added a PCB layout based on PCB pics.
- Found and fixed the 3rd bitplane of BigBoy gfx.
- Renamed Big-Boy to Golden Poker Double Up.
- Added ´Joker Poker´ (Golden Poker version without ´double-up´).
- Added ´Jack Potten´s Poker´ (same as Joker Poker, but with
´Aces or better´ instead of jacks).
- Simulated colors for all sets till color PROMs appear.
- Completed inputs in all sets (except DIP switches).

Undid previous (incorrect) ´fix´ of shangha3 sound clock. [Canim]

Implemented some port conditions for gmgalax, so you only see the
relevant DIP switches for the active game. [Canim]

Numerous fixes to the cheat engine. [ShimaPong]

Updated the TN2A03 CPU to match the proper cycle timings and
unsupported opcodes revealed by Blargg´s NES chip test. [Wilbert Pol]

Another big update to the ST-V driver: [Mariusz Wojcieszek]
- scsp: improved interrupt reset. diehard, dnmtdeka, vfkids,
- colmns97 have sound now
- vdp1: added mesh effect for the sprites
- vdp1: added polylines
- vdp2: optimized rbg rendering
- stv: added speedups for dnmtdeka and diehard
- stv: corrected some set names/descriptions

Fixed crash in Windows code if we are unable to create sound buffers.
[Nathan Woods]

Fixed bug that caused Turbo sprites to be exceedingly large.
[Aaron Giles]

Began rewrite of Grand Champion driver. Still work to do on collision
detection, radar, and some glitches. [Aaron Giles]

Added new output utilities: output_set_led_value(),
output_set_digit_value(), output_set_lamp_value(), which are used to
set a generic indexed data type. Changed Turbo and Max-a-Flex over to
using output_set_digit_value() for their digits. [Aaron Giles]

Rewrote the PNG reading/saving code, improving error reporting and

simplifying the code significantly. [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pocket Racer [smf, Guru]
PlayMan Poker (Germany) [Roberto Fresca]
Killer Instinct (SNES bootleg) [Tomasz Slanina]
Real Fun (Version 7.01) [Brian Troha]



New clones added
----------------
World Class Bowling (v1.5) [Brian Troha]
Gryzor (Set 2) [Stefan Lindberg]
Power Drift (World) [Stefan Lindberg]
Strikers 1945 (Korea) [Stefan Lindberg]
10-Yard Fight (World) [Brian Troha]
Final Lap R (Japan Rev. C) [Arzeno Fabrice]



Related links:

[ Arcade Multi Emus ][ Arcade Single Emus ]

 
 
 
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Q-MarineOffline
Titel: MAME v0.108u5  BeitragVerfasst am: 22.09.2006, 16:21 Uhr
AEP Team Member


Anmeldungsdatum: 04. Jul 2004
Beiträge: 5.914


Status: Offline
Anscheinend hat MAME diesmal wirklich einen groben Bug, auf normalem Weg kann man es nämlich nicht kompilieren.

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