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BjrnOffline
Titel: Megadrive: HazeMD v0.01a (bugfix v0.02a)  BeitragVerfasst am: 12.08.2006, 11:15 Uhr
Retrokenner


Anmeldungsdatum: 30. Sep 2004
Beiträge: 414

Wohnort: MS und KR
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MAMEDev Haze hat seine Ankündigung wahr gemacht und einen auf MAME-basierenden MegaDrive Emulator, den HazeMegaDrive Emu, herausgebracht.

Im erweiterten Text stehen die Besonderheiten im Vergleich zu den anderen MD-Emus und der derzeitige Stand seines Emus.

Den Download findet ihr auf der Seite von Haze.


Zitat:
HazeMegaDrive Emu 0.01a

Based on Mame 0.107u3 sources

hazemd.exe is a standard build
hazemdd.exe is a debug build

both are command line builds, not mame32 based. If somebody wants to do a Mame32 Port I have no objections.

This is just a test build, more of a personal backup.

The gamelist metadata is mostly incomplete

There are many issues, and it really needs a cleanup and a rewrite with the knowledge gained from working on it.

Reasons you might want to use this:

1. It runs Sun Mixing´s Super Bubble Bobble (actually maybe this should be in the other list...)
2. It runs Dino Dini´s Soccer Properly
3. It runs the Realtec titles
4. The Star Wars scroller text is present in Monster World 4 (but backup ram isn´t, yet)
5. You can probably use MAME´s INP recording to record some cool replays
6. You can use MAME´s cheat engine
7. It´s based on MAME, you can modify it very easily
8. The MAME debugger (although there seems to be a small bug in the .107 releases causing the scanline counters to fail when in the debugger)
9. It works better than the current MAME / MESS MegaDrive / Genesis drivers Wink

Reasons you might not want to use this:

1. Emulation is incomplete, while most games work several have glitches, one or two don´t work at all
2. No support for more than 2 players, 6-button pads etc.
3. Bugs, there are bound to be some
4. No Save States
5. No 32X / Sega CD support
6. Backup RAM support is missing in most games (it´s handled manually based on what is in the carts, not what is in the headers)
7. It´s much slower than the other Megadrive emus out there
8. Gens and Kega are for the most part better emulators.

The eventual goal is to get this to a standard I´m happy with so that it can be used for emulation of the Megadrive based Arcade systems in MAME. As things stand I´m far from happy with it, many things need doing, especially real HV & DMA timing

Zitat:
HazeMD 0.02a

Some minor bugfixes... should prevent a crash or two.

Still looking at a couple of crashes I´ve noticed, but as I´m going to rewrite the rewrite anyway, with cleaner code, they´ll probably vanish anyway.

Not sure if there is more than meets the eye to the Super Bubble Bobble protection either, unless I´m missing something I see no way to kill the enemies at the top of the screen on 2-2

*edit* no, there isn´t, if you hold the fire button then you hold your breath and float up...




Related links:

[ Mega Drive / Genesis Emus ][ Mega Drive / Genesis Infos ]

 
 
 
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retroKOffline
Titel: RE: Megadrive: HazeMD v0.01a (bugfix v0.02a)  BeitragVerfasst am: 13.08.2006, 12:19 Uhr
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