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step1978Offline
Post subject: PSX: SSSPSX v0.0.30  PostPosted: Aug 06, 2006 - 06:07 PM
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Joined: Jun 25, 2005
Posts: 4.562

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Der Playstation Emulator SSSPSX wurde aktualisiert.


The Playstation Emulator SSSPSX has been updated.


0.0.30 Is. Temporarily, it releases. This week as for release whether the excessiveness you thought, but...

0.0.30 But still, being chased in デバック, this week release is does not anticipate. May be a bug somewhere of the recon pilers....

The case of bench, to measurement there is no excuse to doing, is, but SSSPSX does not modify concerning that case.

As for reason,

1) Being to be a difference, depending upon the problem CPU of mmx float change penalty it does, but it is estimate that about approximately 35 clocks there is a penalty.
Because SSSPSX well enough uses mmx, after using mmx, emms order is not made.
Because of that, at the place where there is a possibility of doing floating point arithmetic, unless emms must be done, being it does.

2) Primary cash (8 byte or 16 byte) from problem 64 bit variable, we would like to use 32 bit variable.
In case of primary cash mistake the estimate which is penalty of 20 clock.
Making 32 bit variable be adjacent which is used well, cash mistake that we would like to try does not occur.
Is. 1) Especially it seriously considers. 2)はオマケ程度です。

By the way, those where the floating point has fought bravely in the bench program are from the following reason.
1) In case of short/int
The integer arithmetic vessel (only ALU) you can use the execution unit inside CPU.
The general register only 8 you can use.
2) In case of float/double
The integer arithmetic vessel (ALU) with the floating point arithmetic vessel (ALU) you can use the execution unit inside CPU.
You can use floating point register 8 other than general register 8.
* It is thought that the integer arithmetic vessel and the general register are used in the loop counter and the like.



Related links:

[ Playstation Emus ][ Playstation Plug-Ins ]

 
 
 
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JezzeOffline
Post subject: PSX: SSSPSX v0.0.30  PostPosted: Aug 06, 2006 - 06:20 PM
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Joined: Oct 30, 2004
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Ich glaube in Zukunft wäre es besser keine Übersetzung der Änderungen bereit zu stellen, wenn diese so unverstänlich ist wie die von Babel Fish und Co. Wink

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Falcone
Post subject: PSX: SSSPSX v0.0.30  PostPosted: Aug 08, 2006 - 12:50 PM
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Joined: Feb 28, 2005
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AMIKAI?
 
 
 
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JezzeOffline
Post subject: PSX: SSSPSX v0.0.30  PostPosted: Aug 08, 2006 - 06:59 PM
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Joined: Oct 30, 2004
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Die Übersetzungen von AMIKAI überzeugen zwar schon mehr, jedoch ist die Online Demo auf 100 Zeichen begrenzt. Mir ist leider keine freie Version bekannt.

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