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step1978Offline
Titel: Remakes_VMs: ScummVM 0.8.1 "Codename: missing"  BeitragVerfasst am: 31.01.2006, 13:42 Uhr
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Anmeldungsdatum: 25. Jun 2005
Beiträge: 4.562

Wohnort: Berlin
Status: Offline

ScummVM v0.8.1 ist erschienen.




ScummVM v0.8.1 has been released.

Zitat:

Release Name: 0.8.1
Notes:

General:

- More descriptive game titles in all engines.

- Fixed crash when trying to apply aspect-ratio correction to games that
cannot use it.

- Fixed potential security vulnerability with oversized PATH environment variables.

- Lowered the default gain for the FluidSynth music driver and made it configurable.


SCUMM:

- Scrolling fixes in COMI, so it is less CPU-hungry.

- Added support for Maniac Mansion NES German version.

- Fixed mouse button states in COMI.

- Fixed overflow when using control panel for robot in the Dig.

- Added support for sound code, used by songs in HE games.

- Improved shadows in later HE games.

- Fixed subtitles glitches in HE games.

- Improved music/sound for HE games.

- Improved support for international versions of HE games.

- Improved support for Macintosh versions of games.

- Fixed several minor bugs.


BASS:

- Fix crash when speed/volume sliders are clicked and then dragged out
of the scummvm window.


Gob:

- Fixed disappearing cursor when level password is typed in

-Warn user if he tries to run CD version directly from CD under Windows


SAGA:

- Fix digital music playback under BE systems.


Simon:

- Implemented more precise MD5-based game detection.

- Added Polish support for Simon the Sorcerer 2.

- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.

- Fixed palette delay at the end of Simon the Sorcerer 1.

- Fixed sound looping in Windows version of Simon the Sorcerer 2.


Sword1:

- Fixed a bug where looping sounds would keep playing during cutscenes or when displaying any form of control panel dialog.

- The save game dialog would erroneously claim an I/O error occurred if the savegame list had unused slots, and savegames were compressed.

- Fixed a scrolling bug which caused the finale sequence to be displayed
incorrectly.


Sword2:

- Fixes and cleanups to the end credits. The German credits work now.

- Fixed missing speech/music in the second half of the game, reported to
happen in some versions of the game.


PS2 Port:

- Completely reworked and now really goes official.


PSP Port:

- Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
tracks (most notably the CD version of Monkey Island 1), to stop
functioning properly after a while.


WinCE Port:

- Check backends/wince/README-WinCE for the latest news

- Fixed disappearing panel when opening a list widget in GUI

- Knakos patches (QVGA smartphones fix, easier key binding and panel
switching)


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