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step1978
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Titel: Diverse: mednafen-0.4.5 win32
Verfasst am: 28.01.2006, 04:44 Uhr
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News Scout
Anmeldungsdatum: 25. Jun 2005
Beiträge: 4.562
Wohnort: Berlin
Status: Offline
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Die Windows version von dem Multi System Emulator Mednafen wurde aktualisiert.
Emuliert die Systeme:
NTSC und PAL NES und Famicom, GameBoy, GameBoy Color, GameBoy Advance, Atari Lynx, PC Engine, und SuperGrafx
A new version of the multi system emulator Mednafen for windows has been released.
NTSC and PAL NES and Famicom, GameBoy, GameBoy Color, GameBoy Advance, Atari Lynx, PC Engine, and SuperGrafx
0.4.5:
drivers/opengl.cpp now includes the GL header files AFTER the header file that eventually loads config.h is included to fix
compilation on Mac OS X.
Redefined SFEND from { 0 } to { 0, 0, 0}, and fixed older code to use the SFEND macro, to fix crashing on OSX and possibly
other platforms when saving or loading states.
Reduced SDL´s buffer size when using the SDL sound driver(used on MacOSX).
Restructured and merged some of the sections in the autoconf script. Note to future self: I noted that it seems if
the first instance of PKG_CHECK_MODULES() is in a statement that doesn´t evaluate, any other PKG_CHECK_MODULES()
statements will fail. I don´t know if this is a bug in autoconf, or a misunderstanding on my part.
Removed the largely unused ESD sound driver from compilation, as it is mostly unsuitable for use in Mednafen.
Also removed the jack driver, as it was unfinished, and couldn´t be used anyway.
PCE: Fixed CD-DA playback from "WAV" audio files on big-endian platforms.
Fixed a compilation problem on big-endian CPUs by adding appropriate type-casts in psf.cpp.
Related links:
[ Diverse / Misc Emus ]
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