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retroK
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Titel: Remakes_VMs: OpenGoal 0.2.9
Verfasst am: 05.04.2024, 13:04 Uhr
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Site Admin
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Anmeldungsdatum: 04. Jul 2004
Beiträge: 12.008
Wohnort: Frankfurt a.M.
Status: Offline
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OpenGoal ist eine quelloffene Reimplementierung der Jak & Daxter Spielengine.
OpenGoal is an open-source reimplementation of the Jak & Daxter eingine / language.
Zitat: - deps: update fmt to latest version by @xTVaser in #3403
- deps: SDL update to 2.30.0 by @xTVaser in #3384
- ci: move to sccache by @xTVaser in #3404
- ci: move to macos-12 by @xTVaser in #3407
- Fix issues with camera movement with controller when mouse tracking is also enabled by @xTVaser in #3409
- [jak3] Decompile sprite by @water111 in #3412
- Fix minor issues related to the speedrunner mode menu, also stop saving the pc-settings every frame when sr mode is on by @xTVaser in #3413
- d/j3: ensure type-tests pass by @xTVaser in #3414
- g/j2: Update some vehicle related naming by @xTVaser in #3419
- g/j2: workaround intermittent lifeseed DMA crash by @xTVaser in #3418
- [jak3] Decompile sprite and debug files by @water111 in #3420
- CI: Periodic Controller Database Update by @OpenGOALBot in #3423
- decomp3: more engine stuff, support boxed stack arrays in compiler by @Hat-Kid in #3424
- Port bones.gc math to GOAL by @water111 in #3425
- [goal] Add labels, break, and continue to loops by @Brent-Hickey in #3426
- Decompile foreground and bones by @water111 in #3427
- Decompile font, decomp, background, shrubbery by @water111 in #3428
- Decompile tfrag, tie, prim by @water111 in #3429
- CI: Periodic Controller Database Update by @OpenGOALBot in #3430
- decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print by @Hat-Kid in #3432
- Decompile level by @water111 in #3433
- decomp drawable, main by @water111 in #3434
- [jak3] A bunch of small fixes to get game.cgo to load by @water111 in #3435
- decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro by @Hat-Kid in #3436
- LSP: A bunch of new OpenGOAL language features by @xTVaser in #3437
- g/j1: remove the redundant graphics menu by @xTVaser in #3421
- decomp3: support for virtual states inheriting from their own type's virtual states, gun-yellow-shot, gun-red-shot, gun-dark-shot by @Hat-Kid in #3438
- goalc: Fix new symbol trie's performance inefficiencies by @xTVaser in #3443
- CI: Periodic Controller Database Update by @OpenGOALBot in #3444
- decompiler: allow overriding dgo inputs by @Hat-Kid in #3446
- build(deps): bump mathieudutour/github-tag-action from 6.1 to 6.2 by @dependabot in #3442
- goalc: add some nullptr checks around symbol map lookups by @xTVaser in #3447
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Related links:
[ Weitere Remakes und VMs ]
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