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retroKOffline
Post subject: OpenGoal 0.2.8  PostPosted: Mar 06, 2024 - 09:14 AM
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Joined: Jul 04, 2004
Posts: 12.008

Location: Frankfurt a.M.
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OpenGoal ist eine quelloffene Reimplementierung der Jak & Daxter Spielengine.


OpenGoal is an open-source reimplementation of the Jak & Daxter eingine / language.

Quote:
  • decomp3: more misc files by @Hat-Kid in #3349
  • [jak3] More headers! by @water111 in #3351
  • build(deps): bump peter-evans/repository-dispatch from 2 to 3 by @dependabot in #3354
  • build(deps): bump peter-evans/create-pull-request from 5 to 6 by @dependabot in #3353
  • Change important printfs to lg::print by @ManDude in #3355
  • decomp3: more headers by @Hat-Kid in #3356
  • [jak3] More headers again by @water111 in #3352
  • seriously fix music player in title screen by @ManDude in #3358
  • game: fix intermittent sprite_distort related crash by @xTVaser in #3357
  • decomp3: more headers (again) by @Hat-Kid in #3362
  • [jak3] More headers again again by @water111 in #3359
  • [jak3] More headers, up to load-dgo by @water111 in #3363
  • [jak3] decomp gsound by @water111 in #3364
  • d/j3: do a few mood related files and fix some issues along the way by @xTVaser in #3365
  • decomp: Copy over new docstrings back to jak 2's common code, write some scripts to help automate this by @xTVaser in #3366
  • decompiler: defskelgroup macro detection for jak 3, fix art group dumping for jak 3 and some more decomp work by @Hat-Kid in #3370
  • Decompile joint, collide-func, clean up joint decompression code for all games by @water111 in #3369
  • [jak3] joint-mod, subdivide, bsp by @water111 in #3371
  • decomp loader by @ManDude in #3373
  • decomp3: game-info, game-task, game-save, level-info, process-drawable and more by @Hat-Kid in #3374
  • CI: Periodic Controller Database Update by @OpenGOALBot in #3368
  • Update to C++20 by @Ziemas in #3193
  • Fix remaining cpp20 issues by @Ziemas in #3375
  • Switch to std::span by @Ziemas in #3376
  • CI: Periodic Controller Database Update by @OpenGOALBot in #3379
  • lsp: revert unnamed variable labelling by @xTVaser in #3381
  • New Crowdin updates by @xTVaser in #3382
  • tracing: add some more startup related events and a new --profile-until-event flag by @xTVaser in #3385
  • g/j2: properly wireup mouse settings, properly detect when the mouse has stopped moving by @xTVaser in #3383
  • g/j2: allow customizing the speedrunner menu bind by @xTVaser in #3386
  • Rename bigmap-id enum entries by @dallmeyer in #3380
  • game: disable keyboard input by default, give users a way to enable it via the imgui menu by @xTVaser in #3295
  • [high fps] Increase input buffer size and fix cloud scroll speed by @Brent-Hickey in #3178
  • g/j2: Dynamic speedrun mode categories and implement a significant amount of a practice mode by @xTVaser in #3378
  • Only remove -vis from name if it is part of the name. by @LuminarLight in #3257
  • scripts: new linter script to detect goal_src files with trailing whitespace by @xTVaser in #3387
  • CI: Periodic Controller Database Update by @OpenGOALBot in #3389
  • formatter: Format deftype correctly by @xTVaser in #3391
  • Fix (-> *autosplit-info-jak1* training-num-orbs) when blacked out by @Zedb0T in #3297
  • decomp3: more engine stuff, detect non-virtual state inheritance by @Hat-Kid in #3377
  • [joint] fix missing matrix interpolation by @water111 in #3394
  • decomp: update naming across jak2/3 by @xTVaser in #3395
  • jak2 pckernel: save pc-settings on cheat progress and regular auto-saves by @ManDude in #3396
  • CI: Periodic Controller Database Update by @OpenGOALBot in #3397
    •  


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