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Author Message
retroKOffline
Post subject: Dolwin / pureikyubu 1.6  PostPosted: Aug 21, 2023 - 09:39 AM
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Joined: Jul 04, 2004
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Eine neue Version des GameCube Emulators Dolwin wurde unter neuem Namen pureikyubu (PlayCube in Japanese). veröffentlicht. 


A new version of the GameCube emulator Dolwin was released under a new name:  pureikyubu (PlayCube in Japanese) 

Quote:
  • What's Changed 1.6 - 1.3
  • Fixed DSI/ISI crashes by @ogamespec in #297
  • Disabled mailbox DSP delay by @ogamespec in #298
  • Fixed mtsr instruction decoding by @ogamespec in #299
  • PE Regs by @ogamespec in #301
  • Fixed debugger script command by @ogamespec in #287
  • Wiki main.md by @ogamespec in #288
  • DMEM/IMEM moved to DspCore as it should by @ogamespec in #289
  • xf.cpp cleanup by @ogamespec in #290
  • gfx refactoring by @ogamespec in #291
  • DI log commands by @ogamespec in #293
  • Fixed CPU->DSP interrupt by @ogamespec in #294
  • Fixed step-over in Gekko debug (F10) by @ogamespec in #276
  • Fixed locked cache by @ogamespec in #277
  • User-friendly Debug::Halt by @ogamespec in #278
  • DSP debugger is intergrated into common system-wide debugger by @ogamespec in #279
  • Added imgui+SDL2 as submodules by @ogamespec in #283
  • Cui + imgui by @ogamespec in #284
  • Simplified uisimple.cpp by @ogamespec in #286
  • TEV regs by @ogamespec in #268
  • Simplified ras.cpp by @ogamespec in #269
  • Fixed Luigi's model spikes by @ogamespec in #270
  • Cache hack by @ogamespec in #271
  • Fixed errordemo by @ogamespec in #272
  • PI unmapped access debug messages + DecrementerStep by @ogamespec in #273
  • Fixed Gekko reset + GEKKOCORE_CACHE_DISABLE_HACK macro by @ogamespec in #274
  •  


Related links:
[ Gamecube Emulatoren ]

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