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Post subject: Cemu v1.14.0c  PostPosted: Oct 31, 2018 - 09:13 AM
AEP Team Member

Joined: Jul 04, 2004
Posts: 4411

Highscores in 05/2019

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Der Nintendo Wii U-Emulator Cemu wurde in einer neuen Version veröffentlicht.

The Nintendo Wii U emulator Cemu has been updated.

# Cemu detailed changelog for 1.14.0c# Patreon release date: 2018-10-23# Public release date: 2018-10-30# New in 1.14.0c:gfxPacks: Fixed accidental localization of preset variables in shaders# New in 1.14.0b:general: Minor UI tweaksCPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patchesGX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled# New in 1.14.0:GX2: A full reimplementation of the texture system from scratch Main improvements: - Better tracking and synchronization of textures which have overlapping data - Better performance when a large number of textures are loaded - Better garbage collection in texture cache (lowers VRAM usage and keeps it low) - Lower chance of corrupted textures due to improved detection of texture invalidation - Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues)GX2: Fixed shader cache being ignored on Windows AMD driversGX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels)GX2: Primitive RECT are now rendered as trianglesGX2: Added support for shader CALL instructionGX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rulesGX2: Added support for streamout in geometry shadersGX2: Emulate color buffer GPU7 registers correctlyGX2: Fixed separate alpha blendingGX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD()GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4GX2: Added support for texture formats R16_SNORM and BC4_SNORMGX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignoredGX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5)GX2: Fixed random crash that could occur shortly after shader cache finished loadingPPC/JIT: Small tweaks and improvementsgfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdatedcoreinit: Context LR is now stored as big endiancoreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomiccoreinit: Small tweaks to OSExitThreadinput: Fixed touch input in separate pad windowinput: Improved deadzone handling vpad: Fixed directions of axis values in certain situationssnd_user: Added snd_user HLE implementation (VC titles and some other games should now have audio even without providing snd_user.rpl)

Related links:
[ Wii/WiiU Emulatoren ]

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