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Post subject: ePSXe v2.02  PostPosted: Apr 14, 2016 - 11:01 PM

Joined: Sep 30, 2004
Posts: 413

Location: MS und KR

Highscores in 06/2020

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ePSXe  2.02 wurde für Windows veröffentlicht

ePSXe 2.02 for windows have been released.  

The changes are:
- Multi-language support. Added French and Russian languages (Thanks to Benjamin Sisko and paul_met). Other languages could be added in a future version.
- Fixed a delay slot bug in the interpreter cpu mode. It should run again some games broken on interpreter cpu mode on the v2.0. Fixed loading savestates from the UI in interpreter mode.
- Improved CDROM timing accuracy,bugs and change disc problems. Improved the timing when seeking and reading cdrom sectors, fixed Tales of Destiny 2 changedisc and fixed Twins Story and Harukanaru Toki no Naka de - Banjou Yuugi.
- Improved the GPU timing (when using the ePSXe GPUCORE). It fixes or improve some games as: Namco Vol 4, Soul Blade, Tunguska, Derby Stallion, Derby Stallion 99, NBA Live 99, Sangokushi Eiketsuden, Dukes of Hazzard, Alice in Cyberland, Vampire Hunter D, Macross Digital Mission VF-X, Monaco Grand Prix Racing, Power Dolls 2, Spots Goes To Hollywood ...
- Improved the GPUCORE. Fixed a bug while transfering data, improved screen centering (Star Ocean 2, Jumping Flash 2, Hogs of War...), fixed some gargabe on the borders when changing the resolution, fixed a scrolling problem, fixed a screen ratio problem when changing from windowing to fullscreen on the fly, added vsync support, and added support to select the blitter as OpenGL2 or OpenGL1 (it should be compatible with some old videocards, but shader support is not supported in OpenGL1 mode).
- Improved the openGL2 plugin. Fixes Xmen Mutant Academy 1 & 2, Nascar Thunder 2002/2003/2004, Pro Pinball - Big Race Usa, Pro Pinball - TimeShock, Pro Pinball Fantastic Journey and Worms Pinball (use framebuffer effects=0 in the pinball games).
- Changes in the SPUCORE. Implemented the SPU mute flag, it fixes some sound glitches during the pause in the game: Car & Driver Presents - Grand Tour Racing 98.
- Changes in the INPUTCORE. Now it has native supports for XInput devices, select Xinput when configurating the gamepad in the config dialog if you want use the XInput API. (mapping buttons is not required).
- Fixed the external input plugins support when stopping and pressing continue.
- Fixed the changedisc option when using external GPU plugins.
- Added support to overclock the PSX CPU. You can select x1, x1.5, x2.0, x3.0 and x4.0. Be careful it could break compatibility.
(Logo updated thanks to Robert Typek)

Related links:
[ Playstation Emulatoren ][ Playstation Plug-Ins ]
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Post subject:   PostPosted: Apr 16, 2016 - 12:26 AM

Joined: Oct 04, 2009
Posts: 468

Highscores in 06/2020

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XInput-Unterstützung! Daß ich das noch erleben darf ... Smile
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Post subject:   PostPosted: Apr 16, 2016 - 08:42 AM

Joined: Jul 14, 2004
Posts: 972

Highscores in 06/2020

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Auch in Sachen Accuracy hat sich bei ePSXe extrem viel getan. Bin echt glücklich das sie wieder im Geschäft sind und jetzt sogar ein paar Taler damit verdienen.


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Post subject:   PostPosted: Apr 16, 2016 - 12:25 PM

Joined: Jun 19, 2008
Posts: 2071

Highscores in 06/2020

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Am besten wäre es XInput wäre nie passiert, aber das ist ein anderes Thema.

adventureFAN wrote:

ePSXe in particular seems to deliberately target these tests(partly by using the Amidog software GPU plugin), at the expense of accuracy, rather than for the sake of it, as using the plugins and settings that would get these results causes serious bugs in actual games.

Cheater! :p

If you can’t run at 60 fps, you’re not a good racing game. 
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