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JezzeOffline
Titel: PC: JoyToKey v5.6  BeitragVerfasst am: 15.05.2014, 07:49 Uhr
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Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751


Status: Offline

Eine neue Version des Key-Mappers JoyToKey wurde veröffentlicht. JoyToKey ermöglicht es, Tastatureingaben und Mausbewegungen mit einem Gamepad zu simulieren.



A ne version of the key-mapper JoyToKey has been released. JoyToKey makes it possible to simulate keystrokes and mouse movements using a gamepad.

Zitat:
JoyToKey 5.6
  • Enhanced "Keyboard 2" functionality to support the followings
    - support 4 keys per definition
    - support the rotation of 4 input definitions
    - support auto repeat and toggle configuration
  • Upgraded DirectX library version from 7 to 8

JoyToKey 5.5
  • Support "Button Number Mapping"
    - Example Usage1: Swap button numbers if the connected joystick has a different layout from your favorite one.
    - Example Usage2: Associate Button21 with Button1 so that both functions are triggered when Button1 is pressed.
    - Example Usage3: It is also possible to configure some button (e.g. Button22) to be triggered when both Button5 and Button6 are pressed simultaneously.
  • If some buttons are pressed when profile is changed or SHIFT function is triggered, those button press are likely to trigger both old and new assignments right before/after the switch.
  • It is now possible to define certain duration (e.g. 100 msec) to ignore those inputs right after the switch (from preference menu)
  • When both mouse cursor movement and mouse click are assigned to a button, click&hold will be processed before cursor movement.
  • Improved the reliability after resuming from PC sleep.
  • Preferences were moved from menu items to a separate window.
  • Added an ability to specify the number of buttons to configure.
  • Changed the user interface font to Calibri
  • Configuration files are now saved in Unicode format (UTF8+BOM). This may fix garbled character issues for the use of non-default language.

JoyToKey 5.4.2
  • Fixed garbled characters for some non-Japanese PC and keyboard.
  • (only for advanced users) Support configuring "JoyToKey.ini" file path via registry.
  • If you have any reason why you need to forcibly specify "JoyToKey.ini" file path (e.g. you´re using some launcher like Hyperlaunch), you can do that via registry editor.
    1. Run "regedit" program
    2. Create a key "HKEY_CURRENT_USERSoftwareJoyToKey"
    3. Create a string value "IniFilePath=c:WhateverPathJoyToKey.ini"

JoyToKey 5.4.1
  • Supported various file formats (such as mp3) for sound notifications.

JoyToKey 5.4
  • Added an ability to play sound or show tasktray balloon when the selected profile is changed.
    - Tasktray balloon can be enabled from "Preferences" menu.
    - Sound notification can be configured for each profile in "Options" tab. (currently, only WAV files are supported)
  • For example, sound notification could be useful for visually impaired users, while they step through different profiles to help them to pick the right one.
  • The size of profile files is made smaller by eliminating empty lines.
  • In case "JoyToKey.ini" file or its directory is not write-able, JoyToKey will try to make them write-able.

JoyToKey 5.3
  • Support delayed input for a special function to switch profiles. If you want to keep JoyToKey running in background while you´re playing a game with a native joystick support, the following trick may be useful.
    1. When the game with native Joystick support becomes active, temporarily switch to a profile, which is basically empty
    2. But it should have one button assigned for switching back to the original profile after being pressed for X seconds
  • This way, JoyToKey won´t do anything while you´re playing the game, but you can come back to the original profile by long-pressing a special button.
  • Control the behavior when JoyToKey window is active from menu:
  • "Preferences"-> "Don´t emulate keyboard input when JoyToKey window is active"

JoyToKey 5.2.3
  • Support emulation for 4th and 5th mouse button.
  • They could be useful if you´re using mouse gestures with joysticks.
  • Turbo mode was enhanced to support up to x16 processing speed.
  • (However, this is experimental and should not be used for regular use as it´s very CPU intensive and is likely to slow down the PC)

JoyToKey 5.2.2
  • Added a new menu "Open file folder in Explorer"
  • Support for loading configuration files from a common AppData folder (only when it exists).
  • By default, configuration files are created in the same folder as "JoyToKey.exe". But once you create an empty file "JoyToKey.ini" in common AppData folder ("C:ProgramDataJoyToKeyJoyToKey.ini"), you can share the configuration files across multiple users, or you can launch JoyToKey.exe from read-only folder.

JoyToKey 5.2.0
  • Support the combination of keyboard and mouse click.
    Ex) SHIFT+Click, CTRL+Click
    In order to assign a mouse click in keyboard assignment window, right-click the entry box and select mouse click from context menu
  • Bug fix: SHIFT + arrow keys were not properly processed for text selection and some games (such as Minecraft)


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