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Jezze
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Titel: PC: JoyToKey v5.6
Verfasst am: 15.05.2014, 07:49 Uhr
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Banned Team Member
Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751
Status: Offline
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Eine neue Version des Key-Mappers JoyToKey wurde veröffentlicht. JoyToKey ermöglicht es, Tastatureingaben und Mausbewegungen mit einem Gamepad zu simulieren.
A ne version of the key-mapper JoyToKey has been released. JoyToKey makes it possible to simulate keystrokes and mouse movements using a gamepad.
Zitat: JoyToKey 5.6
- Enhanced "Keyboard 2" functionality to support the followings
- support 4 keys per definition
- support the rotation of 4 input definitions
- support auto repeat and toggle configuration
- Upgraded DirectX library version from 7 to 8
JoyToKey 5.5
- Support "Button Number Mapping"
- Example Usage1: Swap button numbers if the connected joystick has a different layout from your favorite one.
- Example Usage2: Associate Button21 with Button1 so that both functions are triggered when Button1 is pressed.
- Example Usage3: It is also possible to configure some button (e.g. Button22) to be triggered when both Button5 and Button6 are pressed simultaneously.
- If some buttons are pressed when profile is changed or SHIFT function is triggered, those button press are likely to trigger both old and new assignments right before/after the switch.
- It is now possible to define certain duration (e.g. 100 msec) to ignore those inputs right after the switch (from preference menu)
- When both mouse cursor movement and mouse click are assigned to a button, click&hold will be processed before cursor movement.
- Improved the reliability after resuming from PC sleep.
- Preferences were moved from menu items to a separate window.
- Added an ability to specify the number of buttons to configure.
- Changed the user interface font to Calibri
- Configuration files are now saved in Unicode format (UTF8+BOM). This may fix garbled character issues for the use of non-default language.
JoyToKey 5.4.2
- Fixed garbled characters for some non-Japanese PC and keyboard.
- (only for advanced users) Support configuring "JoyToKey.ini" file path via registry.
- If you have any reason why you need to forcibly specify "JoyToKey.ini" file path (e.g. you´re using some launcher like Hyperlaunch), you can do that via registry editor.
1. Run "regedit" program
2. Create a key "HKEY_CURRENT_USERSoftwareJoyToKey"
3. Create a string value "IniFilePath=c:WhateverPathJoyToKey.ini"
JoyToKey 5.4.1
- Supported various file formats (such as mp3) for sound notifications.
JoyToKey 5.4
- Added an ability to play sound or show tasktray balloon when the selected profile is changed.
- Tasktray balloon can be enabled from "Preferences" menu.
- Sound notification can be configured for each profile in "Options" tab. (currently, only WAV files are supported)
- For example, sound notification could be useful for visually impaired users, while they step through different profiles to help them to pick the right one.
- The size of profile files is made smaller by eliminating empty lines.
- In case "JoyToKey.ini" file or its directory is not write-able, JoyToKey will try to make them write-able.
JoyToKey 5.3
- Support delayed input for a special function to switch profiles. If you want to keep JoyToKey running in background while you´re playing a game with a native joystick support, the following trick may be useful.
1. When the game with native Joystick support becomes active, temporarily switch to a profile, which is basically empty
2. But it should have one button assigned for switching back to the original profile after being pressed for X seconds
- This way, JoyToKey won´t do anything while you´re playing the game, but you can come back to the original profile by long-pressing a special button.
- Control the behavior when JoyToKey window is active from menu:
- "Preferences"-> "Don´t emulate keyboard input when JoyToKey window is active"
JoyToKey 5.2.3
- Support emulation for 4th and 5th mouse button.
- They could be useful if you´re using mouse gestures with joysticks.
- Turbo mode was enhanced to support up to x16 processing speed.
- (However, this is experimental and should not be used for regular use as it´s very CPU intensive and is likely to slow down the PC)
JoyToKey 5.2.2
- Added a new menu "Open file folder in Explorer"
- Support for loading configuration files from a common AppData folder (only when it exists).
- By default, configuration files are created in the same folder as "JoyToKey.exe". But once you create an empty file "JoyToKey.ini" in common AppData folder ("C:ProgramDataJoyToKeyJoyToKey.ini"), you can share the configuration files across multiple users, or you can launch JoyToKey.exe from read-only folder.
JoyToKey 5.2.0
- Support the combination of keyboard and mouse click.
Ex) SHIFT+Click, CTRL+Click
In order to assign a mouse click in keyboard assignment window, right-click the entry box and select mouse click from context menu
- Bug fix: SHIFT + arrow keys were not properly processed for text selection and some games (such as Minecraft)
Related links:
[ PC Emus / Virtual Machines ][ MAC Emus ]
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