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Post subject: OpenTTD 1.3.1-RC1  PostPosted: May 27, 2013 - 01:19 PM

Joined: Aug 26, 2008
Posts: 61

Highscores in 02/2017

Ein Release Candidate der kommenden Version 1.3.1 von OpenTTD wurde veröffentlicht. OpenTTD ist ein quelloffener Klon der Wirtschaftssimulation "Transport Tycoon Deluxe" von Chris Sawyer (Microprose). Neben der sehr dicht am Original angelehnten Umsetzung, halten auch neue Features Einzug.

1.3.1-RC1 (2013-05-17)
  • Feature: Translations of baseset descriptions via language files (r25209, r25205)
  • Feature: Faroese and Scottish Gaelic translations (r25198, r25176)
  • Feature: Plural form to be used by Scottish Gaelic (1,11; 2,12; 3..10, 13..19; other) (r25078)
  • Change: [strgen] Allow any number of colour codes in translations (r25193, r25192, r25191)
  • Change: [Win32] MSVC 2010 comes with stdint.h (r25128)
  • Change: Be slightly more lenient with trying to detect a subversion repository in case someone has a sparse tags checkout. In that case the .svn folder misses from the $ROOT_DIR because it is in the $ROOT_DIR/.. (i.e. tags) folder (r25107)
  • Fix: ´No station´ error was given, even when there was a station that way occupied or not yours [FS#5546] (r25243)
  • Fix: Crash when AI is executing a command as it is bankrupted (removed from the game) [FS#5547] (r25236)
  • Fix: Give bridges owned by noone (from bankrupt companies) to the first company which replaces the bridge. Everyone could have removed/rebuild the bridge anyway [FS#5541] (r25231, r25227)
  • Fix: [NewGRF] Revise when vehicle running sound effects 04, 07 and 08 are played; in depot or tunnel, or when crashed or stopped: No sound. Braking: Effect 08 instead of 07 [FS#5538] (r25226)
  • Fix: [NewGRF] Play vehicle sound effect also for planes (r25225)
  • Fix: [NewGRF] cur_speed is only valid for the front engine, so make other engines in the consist use the speed of the front [FS#5534] (r25224)
  • Fix: [NewGRF] Make tick_counters work the same for vehicles (r25223, r25222)
  • Fix: [NewGRF] IsCompatibleTrainStationTile() is not a symmetric function. Clarify the parameters and fix the cases were they were swapped (r25221)
  • Fix: Consider map border as water with repsect to river/canal continuation (r25220)
  • Fix: [Script] Clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings, and introduce GetTerrainType for the cases where IsDesertTile/IsSnowTile do not work [FS#5537] (r25213)
  • Fix: The level crossing sound is an ambient sound and not a new year sound (r25200)
  • Fix: Original train and road vehicle acceleration did no longer respect bridge speed limits [FS#5523] (r25167)
  • Fix: [Win32] Do not statically link to SHGetFolderPath as it may not exist, and improve its emulation [FS#5522] (r25155, r25153)
  • Fix: [Win32] Do not store invalid paths in the search path list (r25154)
  • Fix: Remove stray reservation from savegames affected by FS#5510 et al. upon loading [FS#5520] (r25152)
  • Fix: [Script] XXBase::Chance function did not work for large values (>65535) [FS#5517] (r25148)
  • Fix: Several typos/inconsistencies in English strings [FS#5496] (r25144, r25143)
  • Fix: When extra dynamite was disabled, towns would be allowed to clear bridges with trams (r25141)
  • Fix: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN otherwise parts might remain [FS#5519] (r25140)
  • Fix: Editboxes could become too small when resizing windows (r25121)
  • Fix: Game script language files did not work, when inside a tar [FS#5509] (r25117, r25114)
  • Fix: [NewGRF] Acceleration of NewGRF aircraft was too fast, while acceleration of default aircraft was way too slow (r25115)
  • Fix: Pass $LDFLAGS_BUILD to all endian_check compilations (r25108)

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