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hellboy_666Offline
Titel: MAME/UI 0.148u5  BeitragVerfasst am: 20.05.2013, 18:57 Uhr
AEP Team Member


Anmeldungsdatum: 25. Dez 2008
Beiträge: 2.630

Wohnort: Vorhof zur Hölle
Status: Offline

Der Arcade Emulator MAME wurde auf Version 0.148u5 aktualisiert, ebenso das Windows-Frontend MAMEUI.


The arcade emulator MAME has been updated to version 0.148u5, also the Windows frontend MAMEUI.

Zitat:
0.148u5
-------


MAMETesters Bugs Fixed
----------------------
- 03642: [DIP/Input] (cps1.c) 1941: Difficulty dipswitch has wrong values in
tab menu (Sonikos)
- 00012: [DIP/Input] (dooyong.c) lastday: [possible] Coin input in the test
mode. (Sonikos)
- 01797: [DIP/Input] (tank8.c) tank8: Game time DIP settings incorrect (Sonikos)
- 02117: [DIP/Input] (dooyong.c) superx: [possible] Service mode DIP switch has
no effect. (Sonikos)
- 03388: [DIP/Input] (atarisy1.c) roadrunn and clones: Input (Button) labels
not logical (Sonikos)
- 04196: [DIP/Input] (leland.c) offroadt2p: [possible] Inputs for 3 players
when it´s a 2-player only game (Sonikos)
- 05119: [DIP/Input] (kaneko16.c) bloodwar oedfight: DIP switch for attract
sound is inverted (Sonikos)
- 05120: [DIP/Input] (namcos1.c) bakutotu: misplaced DIPs (Sonikos)
- 05194: [Graphics] (tx1.c) buggyboy, tx1: Screen 1 and 2 freezes (Phil Bennett)
- 04851: [Crash/Freeze] (pcxt.c) filetto: Can´t boot (crazyc)
- 05190: [Crash/Freeze] (gomoku.c) gomoku: Crashed after ROM/RAM test (hap)
- 05189: [Sound] (attckufo.c) attckufo: No sound (hap)

Source Changes
--------------
-Adds the QSound internal DSP ROM to the device. [Andrew Gardner]

-remove garbage in unused bits of 4 bit mathbox proms [Andrew Welburn]

-Don´t set E flag if the result rounds up to 2, just limit the result. [smf]

-clifront.c: allow -romident to properly handle zipfiles inside a
directory [Fabio Priuli]

-Metadata updates for Naomi and Triforce [f205v]

-PSX bios rom memory map is now handled by the CPU core as the size is
controlled by an internal register. Simplified System 12 protection
hack so that it doesn´t involve remapping the bios rom area, which
also allows the default value for ram to be removed. [smf].

-Redump Chocovader 0.8e rom [Smitdogg]

-nbbatman2bl - replace bad dumps of gfx roms [Smitdogg]

-silkroad - replaced bad rom, removed init hack [Brian Troha, Smitdogg,
The Dumping Union]

-Autoboot command support added [Ben Geeves,Miodrag Milanovic]

-Added proper sized maincpu rom for World Tennis from recent dump and
updated labels. [any, Tafoid]

-Added and verified DIP locations for all sets in travrusa.c [Tafoid]

-8042kbdc: fix uninitialized variable [Peter Ferrie]

-finished modernizing timekeeper [smf]

-LUA 5.2.2 added to libraries, did basic hookup of LUA VM into [Miodrag Milanovic]
running machine added -script (or -autoboot_script) command to
execute LUA script after driver startup

-modernised adc083x, ds2401, upd4701 [smf]

-Adds memory tracking to debugger. This includes two new commands:
trackmem and pcatmem(p|d|i). [Andrew Gardner]

-Fixes left-click selection bug in the memory window. [Andrew Gardner]

-finished modernizing at28c16 [smf]

-Added and verified DIP locations for all sets in rallyx.c [Tafoid]

-modernised YMZ280B,YMF271,YM2610,YM2608,YM2203,AY8910,YM2612/YM3438 [smf]

-flstory.c: Corrected a couple of dipswitch names for Rumba Lumber and
change clocks to be XTAL based. [Brian Troha]

-modernised the YM3526, which also required adding write lines to the
6502, 6809 and z80 [smf]

-modernised Y8950,YMF262,YM3812,YM2413,YMF278B [smf]

-Re-dumped Sport Fishing 2 (JPN) & Sport Fishing 2 (EXP) [f205v]

-Crystals Colours improvements: [Roberto Fresca]

* Decrypted the tile matrix / video RAM.
* Wrote proper memory map and inputs from the scratch.
* Bypassed the program data channels protection.
* Decrypted the colors / color RAM.
* Added button-lamps support.
* Created a default NVRAM.
* Promoted to working state.
* Added technical and encryption notes...

-Snooker 10 improvements: [Roberto Fresca]

* Fixed NVRAM size.
* Added default NVRAM.

-Apple 10 improvements: [Roberto Fresca]

* Fixed NVRAM size.
* Added default NVRAM.

-Ten Balls improvements: [Roberto Fresca]

* Fixed NVRAM size.
* Added default NVRAM.

-modernised CDDA & discard buffered samples when starting to play to
avoid audio glitches and timing issues. [smf]

-Adds statesave (ss) & stateload (sl) commands to the debugger.
[Andrew Gardner]

-modernised TMS5220 [smf]

-nexus3d.c - replace dumps with ´better´ ones [Smitdogg]

-Eliminate some of MAME´s anonymous timers. [Andrew Gardner]

-itisa - the game was made by Itisa, there is an undumped Spanish original [AUMAP]

-started to modernise TMS5110 [smf]

-pcxt.c: Fix Filetto [Carl]

-fuukifg2.c - Increased Z80 clock to 6MHz. Fixes gogomile intro music
and speech [Phil Bennett]

-fruitpc: add inputs [Carl, R.Belmont]

-Various CD-ROM / CHDMAN improvements: [R. Belmont]
* Correct import/export of bin/cue images in which the pregap sectors
are present.
* Normalized TOC handling; the start of a track is always the first
pregap sector.
* Finally allows reading and CDDA playing pregap sectors. Works even
if the pregap sectors are not present in the file.

-Changed "Gear Shift" to LOW by default for contcirc, chasehq, sci and
topspeed [MASH]

-sspeedr.c: added generic Gear Shift artwork [MASH]

-Improvements to Golden Poker driver: [Roberto Fresca]
* Proper inputs for Videotron Poker selector.
* Figured out the Royale multiplexer system.
* Removed the unused Royale driver init.
* Both Royale sets promoted to working.
* Added technical notes.

-"And he did give them CRT bloom, and it scorched their eyes so; and they wept
openly, for there was nothing left to see with" [MooglyGuy]
* Enabled vector bloom and associated .ini controls
* Added raster bloom and associated .ini controls, each bloom "level" is the
linear weight of successively half-sized render targets
* Removed D3D8 mode
* Mass renaming in D3D renderer to use namespaces, initial planning step to
HAL-based renderer implementation on Windows (i.e., GL on Windows)
* Converted d3d_info, d3d_poly_info, and d3d_texture_info into classes
* Added batching of vectors for possible speed increase
* Minor cleanup of shader state setting

-capcom.c: added missing SHA1s to some pinball sets [John Gilbert]

-libflac: improve portability for older versions of Xcode [John Gilbert]

-input/DIP bugs fixed in several drivers [Sonikos]

PGM improvements [iq132]
- Implemented the bitswap protection for Killing Blade allowing all regions
to work.
- Implemented additional protection required by Dragon World 3, the game is
not any further along, but it is much cleaner code.
- Implemented bitswap protection and several DMA modes for olds. The ram_dump
hack is no longer required. The protection simulation is still somewhat
incomplete.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mundial/Mondial (Italian/French) [Roberto Fresca, f205v]
Let´s Attack Crazy Cross (GV027 Asia 1.10)
[Tom Braider, Smitdogg, The Dumping Union]
Crystals Colours (Ver 1.01) [Roberto Fresca, Any]
Stunt Air [f205v, Tirino73, David Haywood]
(imperfect gfx, sound, colours, need PCB measurements)
Royale (set 1) [Roberto Fresca]
Royale (set 2) [Roberto Fresca]
Videotron Poker (cards selector) [Roberto Fresca, Any]
Videotron Poker (normal controls) [Roberto Fresca, Any]
Fruit Land [Carl, R. Belmont, Any]


New clones added
----------------

Crush Roller (bootleg set 3) [ANY]
Altered Beast (Datsu bootleg) [ANY] (not working)
The Next Space (set 2) [ANY]
Traverse USA (I.P. - American Top Bootleg) [ANY]
Vastar (set 4) [ANY]
Crazy Climber (Model Racing bootleg) [ANY]
Rally X (Model Racing bootleg [ANY]
Lunar Rescue (Model Racing bootleg) set 2 [ANY]
Power Spikes (US) [ANY]
Gals Panic II (English) [ANY] (uncertain set composition) (not working)
Pang (bootleg, set 4) [ANY]
Final Fight (bootleg) [ANY]
Magic´s 10 (ver. 16.54) [ANY]
New Lucky 8 Lines (set 4, W-4) [Roberto Fresca, ANY]
New Lucky 8 Lines (set 5, W-4, main 40%, d-up 60%) [Roberto Fresca, ANY]
New Lucky 8 Lines (set 6, W-4, main 40%, d-up 60%) [Roberto Fresca, ANY]
Jack Potten´s Poker (set 7, Royale GFX) [Roberto Fresca, ANY]
Atom (bootleg of Bombjack Twin) [f205v] (not working)
Dragon´s Lair 2: Time Warp (Euro v3.17) [italiandoh]
Indiana Jones (JPM) (IMPACT, German set 2) [mathijs/MPU Mecca]
Indian Battle (Brazil) [Marcello Mancini]
Raiden Fighters (Single Board) [Smitdogg, Tormod, Brian Troha, The Dumping Union]
Guardian Storm (vertical) [Brian Troha, The Dumping Union]
Red Fox War Planes II (China, set 2) [Smitdogg, The Dumping Union]
MotoTour / Zippy Race (Tecfri license) [Ricky2001 (from AUMAP)]
Puck Man (Spanish, ´Made in Greece´ bootleg) [F.J.Jimenez (Gijon)]
Ms. Pac-Man (´Made in Greece´ bootleg) [Ricky2001 (from AUMAP)]
Pacuman (Spanish bootleg of Puck Man) [Roselson (from AUMAP)]
Moon Cresta (Electrogame S.A. Spanish bootleg) [Roselson (from AUMAP)]
Moon Cresta (Petaco S.A. Spanish bootleg) [Ricky2001 (from AUMAP)]
Galaxian (Recreativos Franco S.A. Spanish bootleg) [Roselson (from AUMAP)]
Phoenix (Spanish bootleg) [Enricnes (from AUMAP)]
Ataque Sideral (Spanish bootleg of UniWar S) [Ricky2001 (from AUMAP)]
Bomb Jack (Tecfri, Spain) [F.J.Jimenez (Gijon)]
Le Bagnard (Itisa, Spain) [Asociación de Usuarios de Máquinas Arcade y Pinballs]


New games marked as GAME_NOT_WORKING
------------------------------------
Bonne Chance! (Golden Poker prequel hardware) [Roberto Fresca, Any]
Time Fighter (Time Pilot conversion on Galaxian hardware) [Marcello Mancini, the hands of the hap]
Sea Battle [ANY]
Midcoin Juke Box 24CD [f205v]
The Drink [Any]
Unknown H8 Italian Gambling game [Any]
Kono Tako [Tormod, Smitdogg, The Dumping Union]


Related links:
[ Arcade Multi Emus ][ Arcade Single Emus ]

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