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Post subject: Atari_8bit: Atari++ 1.7.1  PostPosted: Jan 16, 2013 - 10:45 PM
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Joined: Dec 25, 2008
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Eine neue Version des Multi Atari Emulators Atari++ ist erschienen. Atari++ emuliert neben dem Atari 5200 noch Atari 400, 800, 400XL, 800XL und 130XE.

A new version of the multi Atari emulator Atari++ has been released. Atari++ emulates the Atari 5200, Atari 400, 800, 400XL, 800XL and 130XE. Thanks to Emu-France for the news.

Atari++ 1.71

The release how 1.70 should have been, but wasn´t due to time constraints.
Lots of fixes left over from 1.70 are now integrated, and regressions have
been fixed:
- The ANTIC logic to roll over an instruction to the next scan was partially
broken and also rolled a "Jump on Vertical Blank" over, breaking some games
that played tricks with the DMA control register.
- The new CPU logic to fetch the wrong interrupt vector (NMI instead of IRQ)
was partially broken and forgot to fetch the right high-bit, potentially
breaking code.
- The 65C02 BRK instruction was emulated incorrectly. The NMOS version
worked fine, and continues to work fine.
- 1.70 had, as indicated, a regression for late writes on Antic CHARCTL that
broke at least one game ("Summer Games"). The corresponding logic has been
re-done in a much cleaner way and is now part of 1.71.
- Pokey lo-byte timer registers in a 16-bit timer pair did not underrun to
255 correctly. In fact, the timer emulation was partially re-done and should
now do correctly, including the relative offset of low and high-timer on
a STIMER resynchronization.
- GTIA priority logic for player 4 on top of playfield 0/1 was broken in
one priority selection, which got fixed now.
- Player/missile retriggering was partially incorrect. This has been fixed now.
- Player/missile resizing was, as stated, experimental in 1.70 and is now
implemented correctly.
- On-line player/missile shape changes are now experimentally supported.
- The ANTIC/CPU WSYNC logic was partially broken as it does not block writes,
only reads - the mechanism is a different one. Note that this only holds for
the NMOS version. The CMOS version works correctly. This is also emulated.
- The NMI/IRQ reaction times were short by one cycle. They are now 7 cycles
as indicated.
- GTIA mode 80 on top of a low-res screen created a wrong color for the
PF3:BK pixel combination. This got fixed.
- GTIA VDelay support was partially broken. Actually, the P/M DMA engine
was redesigned for this release and should now work correctly.
- Alsa sound support was broken on some hardware. For some Alsa drivers,
audio hardware reacts allergic when trying to fill more samples into the
available buffer, stalling the main program. The updated Alsa sound support
rounds the samples written to the Alsa buffer to entire fragment sizes avoiding
this problem. The SDL or Oss/HQOss drivers were not affected, though in
general Alsa is preferably.
Anti-News: (or, what does not yet work):
- P/M shape changes are currently supported experimentally until I get hands
on real hardware.
- P/M shift-register disable tricks with PSIZE=2 are currently not supported.
- Writes to GTIA color or priority registers are not delayed and happen
immediately. The same goes to many other registers in Pokey, Antic and PIA.
- Antic DMACtrl in-line adjustment tricks are not supported, neither any
HScroll adjustments to disable the DMA-stop.
- Bus noise picked up by GTIA if GRACTL is enabled but DMACTL is disabled is
currently not emulated correctly.
- Bus noise picked up by ANTIC on the right side of wide playfield screens is
currently not emulated at all (and neither visible if it would).
- The POKEY soft-reset cylce is currently not emulated completely.
- Bit-banging serial output is currently not emulated at all.

Related links:
[ Atari 8-bit Emulatoren ]

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