2.5.1.2.test @ 2011-Nov-20 23:05 - win32 build, sources
[+]Added device selection to portmidi player. Controlled by config variable snd_mididev. See stdout.txt for list of available.
[+]Added progress bar for demo skiping during re-recording.
[+]Added a key binding option for start/stop fast-forwarding when watching demo.
[+]Added a key binding option for restarting current map.
[+]Added "Default compatibility level" GUI entry.
[+]Support for 16 rotations for sprites.
http://zdoom.org/wiki/Sprite#Angles
[+]New HUDs. HUDs definitions are moved to "prboom-plus.wad/-prbhud-" lump.
[*]Fluidsynth player now resumes notes seamlessly after a pause.
[*]Speed improvement on maps like sunder.wad map10 and nuts.wad.
[*]Force GL_LINEAR for MAG filter for textures with detail.
[-]Fixed buggy songs that forget to terminate notes held over loop point. SDL_mixer does this as well. Fix tested against Doom2 map14 and FreeDoom2 map01, for fluidsynth, portmidi, and opl players.
[-]Buffer overrun in OPL2 player.
[-]Fixed crash in video capture code if "Use GL surface for software mode" is enabled.
[-]The screen wipe following pressing the exit switch on a level was noticably jerkier.
[-]MBF-added codepointers worked with any complevel.
[-]Fixed HOMs on skies with transparent pixels. Sky2 @ doom2.wad as example.
[-]Alpha channel did not work for 8-bit PNG with alpha.
[-]Wrong drawing of transferred standard sky when FOV > 90 (Voodoo Guns - map02).