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retroKOffline
Titel: DoomRL 0.9.9.4  BeitragVerfasst am: 01.09.2011, 12:49 Uhr
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Anmeldungsdatum: 04. Jul 2004
Beiträge: 11.991

Wohnort: Frankfurt a.M.
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DoomRL ist ein Rogueähnlicher Doom Clone für verschiedene Systeme.


DoomRL is a Rogue-like clone of the Doom series for various platforms.

Zitat:
[add] -- TR#192: Player Classes added! Marine, Scout and Technician at your disposal!
[add] -- TR#---: Scout Master Traits - Shottyhead, Running Man, Sharpshooter!
[add] -- TR#---: Marine Master Trait - Survivalist, Bullet Dance!
[add] -- TR#---: Technician Master Traits - Scavenger, Entrenchment and Malicious Blades!
[add] -- TR#192: classes have now very valuable inherent bonuses!
[add] -- TR#193: proper mods finally -- currently only single-level
[add] -- TR#025: new AI for imps, mancubi, arch-viles, revenants, arachs and cacodemons, Cyber and JC!
[add] -- TR#---: ammo packs!
[add] -- TR#218: Proper resistances to damage types!
[add] -- TR#---: Something Wicked by Simon Volpert added as Mortuary soundtrack
[add] -- TR#---: Of Skull And Bone by Simon Volpert added as City of Skulls soundtrack
[add] -- TR#---: three new level events, one of them really fun!
[add] -- TR#---: reintroducing Angel of Darkness!
[add] -- TR#---: doom menu sound! Razz (can be turned off in config.lua)
[add] -- TR#---: ASCII art for AoD, Revenant, Arch-Vile, Pain elemental, Mancubus (tehtmi)
[add] -- TR#---: 10 new assemblies
[add] -- TR#---: 8 new exotics, 2 new uniques!
[mod] -- TR#---: Ammochain nerfed!
[mod] -- TR#---: RECOLORING - barons and demons light magenta, cybie brown and chaingun/captain lightred
[mod] -- TR#218: revenants have now only 2 armor but resist fire (%25) and bullets (%50)
[mod] -- TR#218: imps resist fire (%25), lost souls resist fire (%75) and bullets (%50)
[mod] -- TR#218: lava elemental immune to fire damage
[mod] -- TR#218: 3 basic armors have some resistances
[mod] -- TR#218: 3 basic boots have some acid/lava resistances, but their protection reduced
[mod] -- TR#218: some uniques/exotics now grant resistances
[mod] -- TR#---: changed the way Berserker works
[mod] -- TR#---: combat shotgun minlev now 6, plain shotgun reload time reduced
[mod] -- TR#---: Berserk gives +60% resist all, +50 speed and double damage
[mod] -- TR#---: balanced some exotics and assemblies
[mod] -- TR#---: Angel of Light Travel revamped!
[mod] -- TR#---: Intuition-nerf - rangebased, also changed default symbol and color
[mod] -- TR#---: items on explored squares visible (experimental)
[mod] -- TR#---: bridges are guaranteed on rivers
[mod] -- TR#---: lava and acid appear slightly later
[mod] -- TR#---: pain elementals appear more often and earlier
[mod] -- TR#---: cyberdemons are immune to lava/acid
[mod] -- TR#193: removed sandbox
[mod] -- TR#---: arena rewards for specific challenges modified a bit
[mod] -- TR#---: Armory, Vaults and Spider´s Lair have some ammo packs
[fix] -- TR#---: fixed Fireangel
[fix] -- TR#---: fixed additional door generation on tiled levels
[fix] -- TR#---: Armory only complete if Shambler killed
[fix] -- TR#---: armor and player name colors fixed at extreme values
[fix] -- TR#---: Armory lever indestructible
[fix] -- TR#---: lava/acid waves generate both ways now
[fix] -- TR#---: proper BB screenshot colors
[fix] -- TR#196: single-monster events will appear!
[fix] -- TR#161: invincible barrels fixed
[fix] -- TR#213: fixed errors with > 255 beings/items on map (tehtmi)
[fix] -- TR#210: fixed rocket launcher after altfire (tehtmi)
[fix] -- TR#207: fixed duplicate generated uniques (tehtmi)
[fix] -- TR#206: fixed lua error for teleports (tehtmi)
[fix] -- TR#202: item proto breakage at save/load (tehtmi)
[fix] -- TR#198: fixed lua error for explode levers (tehtmi)
[fix] -- TR#201: fixed medical/armor Gambler´s Shield bug (tehtmi)
[fix] -- TR#200: archi levels no longer disconnected (tehtmi)
[fix] -- TR#205: cave rivers no longer disconnected (tehtmi)
[fix] -- TR#---: lever sound bindings fixed (tehtmi)
[fix] -- TR#---: missile targeting ranges fixed (tehtmi)
[fix] -- TR#---: shotgun aiming/area fixed a little (tehtmi)
[fix] -- TR#221: teleport destination is determined at first use, no in-vault teleporting anymore
[fix] -- TR#---: restored the proper placement of status effects on the HUD
[fix] -- TR#220: monster groups are placed as groups again (tehtmi)
[fix] -- TR#214: overloaded nuclear weapons cannot cover stairs (tehtmi)
[fix] -- TR#---: Ammo rooms and vaults now respect difficulty ammo modifier (tehtmi)


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