Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Angemeldet bleiben

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
Autor Nachricht
creaothceannOffline
Titel: SNES: SSNES 0.6  BeitragVerfasst am: 22.06.2011, 10:41 Uhr
Emu Author


Anmeldungsdatum: 23. Jun 2005
Beiträge: 199


Status: Offline

Eine neue Version des Frontends SSNES für die libsnes Bibliothek wurde veröffentlicht. libsnes bildet den Kern des SNES Emulators bsnes.



A new version of the frontend SSNES for the libsnes library has been released. libsnes is the emulator core of bSNES, the most accurate SNES emulator to date, in library form.

Zitat:
Win32 build:
https://github.com/downloads/Themaister/SSNES/ssnes-win32-0.6.zip

Win32 build (FFmpeg enabled):
https://github.com/downloads/Themaister/SSNES/ssnes-win32-0.6-ffmpeg.zip

Since the FFmpeg libs are damn big, you have to download the ffmpeg *.dlls separately from:
http://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-git-39dbe9b-win32-shared.7z
Just drop the *.dlls in the bin/ directory into the SSNES folder.

Source:
https://github.com/Themaister/SSNES/tree/v0.6

New features:
  • Live video recording with FFmpeg. This feature isn´t exactly new, but it´s been greatly reworked to something usable. SSNES can now dump live game footage losslessly straight to FFV1 encoded video (RGB32), and FLAC encoded audio. I recommend using .mkv container for this. .mp4 seems to fail, and .avi IS fail. It runs in a thread, so the overhead should be quite low/nonexistant if you have multiple CPU cores and a decent harddrive. The video will probably require some processing after, as most video players expect YV12, and directly converting RGB to YV12 won´t give you good results.
  • Add option to disable joypad input for slots, which seems to be needed for some games to operate properly.
  • BSD support. BSD systems are now supported. I only tested on OpenBSD/i386 4.9, but it should hopefully work on other BSD variants.


Fixes:
  • Fix OSS audio driver for BSD, which use slightly different conventions.
  • Fix some quickbuild parsing with command-line options to not rely on sed where it´s not needed.
  • Replace final uses of strcpy()/strcat() with strlcpy()/strlcat() (see OpenBSD ;D).
  • Fix case where input_slot = 2 was selected with shaders.
  • Force rewind granularity to 1 when we´re playing back or recording a .bsv movie.


GUI:
  • As GTK2 issues were resolved, default toolkit in Linux/BSD is now GTK2. The Qt version can still be built with make -f Makefile.qt.
  • Greatly improve layout consistency in general (you´ll notice ... )
  • Input configuration gives more visual feedback when configuring buttons (similiar to bsnes-phoenix).
  • Add "None" input option.
  • Add possibility to start FFmpeg recording.


Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]
 
 
 
 Benutzer-Profile anzeigen Website dieses Benutzers besuchen  
Antworten mit Zitat Nach oben
Beiträge vom vorherigen Thema anzeigen:     
Gehe zu:  
Alle Zeiten sind GMT + 1 Stunde
Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
PNphpBB2 © 
AEP Emulation Page 1998 - 2024