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Gameboy: SharpBoy v0.4
AEP Emulation Page - Emulation News Forum Index
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Author
Message
Jezze
Post subject:
SharpBoy v0.4
Posted:
Jun 03, 2011 - 09:19 AM
Banned Team Member
Joined: Oct 30, 2004
Posts: 5.751
Status: Offline
SharpBoy
ist ein neuer Nintendo Game Boy und Game Boy Color Emulator von xdaniel in C# mit Verwendung von OpenTK.
SharpBoy
is a new Nintendo Game Boy and Game Boy Color emulator for windows by xdaniel written in C# using OpenTK.
Quote:
v0.4
(May 31th 2011)
Fixed compatibility regression with GBC DMA transfers, affects ex. Pokemon Puzzle Challenge
Substantially improved MBC7 emulation via
GEST
´s source code, Kirby Tilt ´n´ Tumble is now playable
Improved LCD Status interrupt generation, fixes faked high-color display in certain Game Boy Color games
Some improvements in handling of disabled LCD; ex. Zelda: Oracle games no longer freeze when leaving the menu
Improved timer emulation and improved emulation of HALT opcode, fixes ex. Stunt Race FX Demo
Added Wii Remote support for input and Rumble, button configuration is fixed; MBC7 tilt sensor is controlled by Wii Remote when enabled
When using keyboard control, MBC7 tilt controls can be changed via the GUI´s control settings
Added crude frame blending via
OpenGL
; blends currently drawn frame with previous frame to better simulate pseudo-transparency
Added option to keep aspect ratio intact when resizing window; also double-clicking the game screen maximizes/normalizes the window
Added drag-and-drop capabilities to GUI, ROMs can now be loaded by dropping them into the program window
Very minor GUI changes
Related links:
[
Game Boy Emus
][
Game Boy Infos
]
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