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retroKOffline
Titel: Remakes_VMs: Lix (Lemmings++) WIP 2011-05-09  BeitragVerfasst am: 12.05.2011, 14:35 Uhr
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Anmeldungsdatum: 04. Jul 2004
Beiträge: 11.991

Wohnort: Frankfurt a.M.
Status: Offline

Lix ist ein Remake von Lemmings mit Single- und Multiplayer Modus.



Lix is a Lemmings variant featuring singleplayer and networked multiplayer.

Zitat:
2011-03-05
(ncp)

Skill retrieving
When you had infinite builders, queued builders, and then cancelled
them, you retrieved builders and ended up with very few leftover
builders instead of still infinity. This is now fixed.



2011-03-01

Editor bugs
Fixed a few bugs related to numbers in strings. The bitmap browsers
will display all images from an L1/ONML/L2 level set now instead of
just the first 10, and the overtime is displayed properly in the
corresponding dialogue.



2011-03-26

Replay codewords
The keyword LEMMING that appears in the replay files has been changed
to the clearer and more universal ASSIGN. This and the upcoming
versions will still read replays with the old LEMMING keyword.



2011-01-08
(ncp)

999 of anything
Instead of the old limit of 999 for both skill usages and lixes, the
new limit is 999 now. Skills can be infinite as usual.

Torus display
Small torus maps will display without dark borders. In some cases,
things will appear multiple times on the screen.



2010-10-16

Lix redrawing
Until now, the builder, lander and walker skills are redrawn with the
Lix character design, to obtain completely free graphics at some time
in the future. No frames are going to be drawn over any frames coming
directy from the original Lemmings games.



2010-09-30

Library version upgrades
The game should be compiled with Allegro 4.4.1 and enet 1.3. Before,
I´ve used Allegro 4.2 and enet 1.2. I´m not sure if you can connect
to a L++ server compiled under 1.3 with an old L++ version that uses
enet 1.2.

Massive GUI rewrite
It´s probably not visible, but I´ve revamped the fundamental structure
of my GUI code. It´s now much more pleasant to write new dialogues
with it.

Editor hotkeys
The editor hotkeys are fully configurable now. The default layout
is different than before, it is now optimized for speed of the left
hand. Moving objects around is on [E], [S], [D], [F], copying is on
[A], and add terrain is on [Space]. Visit the options menu or switch
on the editor´s help function to learn the other hotkeys. As said,
everything can be remapped.

Dead lem bugfix
If you nuked or assigned an exploder to a lem and he died before the
explosion, he would still explode some time after he was killed. This
is now fixed.

Scrolling
The middle mouse button can be used to scroll. It´s off by default,
but it can be toggled in the options menu. This allows the right mouse
button to have only one function -- the non-priority lem assignment.

The scroll speed of the right and middle mouse buttons can be chosen.
The default value is 1, and this value acts as a multiplier for the
previous versions´ scroll speed.


Related links:
[ Weitere Remakes und VMs ]

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