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Titel: Dreamcast: Demul v0.5.6
Verfasst am: 02.09.2010, 08:56 Uhr
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Banned Team Member

Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751
Status: Offline
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Eine neue Version des SEGA ATOMISWAVE, Dreamcast, NAOMI und NAOMI2 Emulators Demul wurde veröffentlicht. Bisher ist nur die 32-Bit Version verfügbar.
Danke an EmuRussia für diese News.
A new version of the SEGA ATOMISWAVE, Dreamcast, NAOMI und NAOMI2 emulator Demul has been released. So far, only the 32-bit version is available.
Thanks to EmuRussia for this news.
Zitat: Demul 0.5.6 Changes:
- AWAVE: many fix for controls, rail-shooters playable
- AWAVE: xtrmhunt romset typo
- CHD: reading problems fix
- CHD: updated to 138u4 version
- CORE: ROMs overreading protection
- CORE: SB_SFRES "softreset" emulation (imperfectfor dynarec)
- CORE: arcade roms loading by CRC only, now can load renamed/old/custom romsets with the same files
- CORE: command line support, run selected game/system, list supported games, generate xml dat file (clrmame) for supported romsets with parent/clones info
- CORE: dynarec instruction fix
- CORE: emulation reset fix
- CORE: enable SSE compilator optimization
- CORE: full unicode support
- CORE: interpreter memory translation optimization, MMU speedup
- CORE: invalidation optimized, "Triggerheart Exelica", etc. speedup
- CORE: logging and default output path fixed
- CORE: macw, macl opcodes fix
- CORE: round mode fix
- CORE: savestates fix
- CORE: savestates for VMU
- CORE: timers bugfixes
- CORE: various crashes fix
- CORE: various maple fixes
- CORE: various romset fixes
- CORE: internal time with windows time auto synchronization
- GDI: offset support (may be glitchy)
- GDI: sector cache (test only)
- GDI: various bugfixes
- GPU: "Transform Z" options added (w-buffer to z-buffer transform enable), enabled by default (need restart for ogl if changed)
- GPU: VRAM overreading protection
- GPU: correct vertex intensity alpha
- GPU: correct vertex intensity color clamping
- GPU: ogl disable SSE compilator optimisation due to VC10 compiler bug
- GPU: dx correct window size change
- GPU: render and framebuffer fixes (still imperfect)
- GPU: fullscreen frequency fix
- GPU: polygons blending fix
- GPU: sprites fix
- GPU: stride untwiddled texture fix
- GPU: yuv textures in vq mode supported ("Head Hunter" fix)
- GUI: "15Khz/31Khz" modes selection, "31Khz" default option
- GUI: "LLE MIE"/"HLE MIE" selection option, if "LLE MIE" is unavailable (no "NAOBD.BIN"), "HLE MIE" mode enabled automatically
- GUI: "Time Hack" option, automatic Dreamcast flash time record correction for current time
- GUI: GameBrowser "load decrypted" fix
- GUI: GameBrowser forvard/backward sorting for game year, romset name, full name, developer/publisher and game system
- GUI: GameBrowser keyboard input handling fix
- GUI: GameBrowser gridlines workaround for WinXP
- GUI: PAL/NTSC mode selection
- GUI: custom savestate keys definitions
- GUI: full game name/title display on windows title
- GUI: mahjong controller setup
- GUI: more video cable mode selection
- NAOMI: MAMENaomi CHD-files supported (but not listed in dat), need CHD plugin in plugins directory
- NAOMI: BIOS auto selection
- NAOMI: board malfunction for A-C rev. BIOSes fix
- NAOMI: cart encryption for direct and buffered protection modes supported, most encryption keys added
- NAOMI: cart encryption key automatic detection for NO_KEY games (if any), may take a couple of minutes for complete process
- NAOMI: default system configuration added if no nvram files found, auto selection cabinet orientation and player number for games depending on it
- NAOMI: coin fix
- NAOMI: gunsur2 encryption key added, playable with sound
- NAOMI: club cart protection data
- NAOMI: doa2 crash fix
- NAOMI: ggx crash fix
- NAOMI: hmgeo SHA1 fix
- NAOMI: wldrider crash fix
- NAOMI: initdv2j DES key added, doesn´t boot anyway
- NAOMI: full HLE MIE (315-6146 Maple-JVS bridge MCU) support
- NAOMI: full LLE MIE (315-6146 Maple-JVS bridge MCU) support, "NAOBD.BIN" file with MCU fake firmware needed
- NAOMI: JVS interface and IO board(s) emulation
- NAOMI: automatic analog controls mapping
- NAOMI: VMS and Dreamcast gamepads handling for arcade games (if supported)
- NAOMI: keyboard support, select "Keyboard" for "port B" and/or "port C" in "Plugins" configuration dialog
- NAOMI: dybbnao, dygolf, alpilot, sstrkfgt, gunsur2, samba, crzytaxi, zombrvn, wldrider controls support
- NAOMI: mahjong panel support
- NAOMI: nvram load/save fix
- NAOMI: proper 15/31Khz DIP switch handling
- NAOMI: romset updated with MAME 139u2 ROMs
- NET: added netplay support for DC, NAOMI1/2, ATOMISWAVE, only NULL plugin provided (see thrid party plugins)
- PAD: various bugs fix
- PAD: first time configuration crash fix
- PAD: support for xbox360 gamepad (without analogs)
- SPU: ARM7 core fixes
- SPU: better synchronization
- SPU: close fix, thread close fix
- SPU: lp reset fix
- VMU: beeper emulated
Related links:
[ Dreamcast Emus ]
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_________________ Test your limits and break through!
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Titel:
Verfasst am: 02.09.2010, 18:30 Uhr
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Retrogott

Anmeldungsdatum: 19. Jun 2008
Beiträge: 2.104
Status: Offline
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Zitat: GUI: "Time Hack" option, automatic Dreamcast flash time record correction for current time
Gute Idee, ich glaube das hat bisher noch keiner gemacht. |
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_________________ If you can’t run at 60 fps, you’re not a good racing game.
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Titel:
Verfasst am: 05.09.2010, 18:08 Uhr
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Retrohling

Anmeldungsdatum: 23. Jun 2009
Beiträge: 18
Status: Offline
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Mist, läuft aber nicht mehr wie die 0.5.5 Version unter Windows 2000.
...is not a valid Win32 application...
Dafür hab ich nun extra mal mein altes Windows gebootet (: |
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