r1261
More native methods from Profiler info for "Frogger : Helmet Chaos ULES00207"
r1260
Fixed disasm of VDFIM instruction
r1259
Fixed loading of BONE matrix: multiple matrix can be loaded in sequence without having to set BOFS for each matrix.
r1258
Added new tests in 3D Studio: fog, mipmaps, indexed textures.
r1257
sceGuTexMode: found meaning of unknown parameter a2 (see TMODE video command). Tested using 3D Studio.
r1256
Improved sceUtilityOskInitStart (for SEGA Rally)
r1255
Fixed sceGuTexFilter (tested using 3D Studio)
r1254
Fix in TBIAS
r1253
Small fix in MemoryReader
r1252
Small updates: - clut loading has to be done at CLOAD (tested on PSP) - mipmap bias is a signed byte value (pspsdk) - tested FOG on PSP: no problem found
r1251
First implementation of lightweight mutexes.
r1250
MTVC/MFVC: - added code to get/set VFPU_PFXS, VFPU_PFXT and VFPU_PFXD registers. - replaced the native Java.Random by our own Random class so we can get/set the seed in VFPU_RCX0 register. - ignored VFPU_RCX1-VFPU_RCX7 as we do not know about the original hardware random algorithm in PSP. VMTVC/VFMVC: - same code as MTVC/MFVC but using vpr instead of gpr.
r1249
Further findings for Video command CLEAR (based on tests using 3D Studio): also disable CULL_FACE, FOG, STENCIL_TEST, COLOR_LOGIC_OP and DepthMask in CLEAR mode.
r1248
Improved color accuracy for vertex color formats 5650, 5551 and 4444.
r1247
Provide basic implementation for MFVC and MTVC
r1246
First draft of GE viewport interpretation. Not yet fully functional: this feature has to be enabled in VideoEngine.useViewport to not break current games. Code review is welcome!
r1245
Allow the configuration of the normal values in 3D Studio.
r1244
Fixed lighting for directional light (no spot exponent and cutoff).
r1243
Add more randomness to Texture hashCode for TextureCache (was causing problems when switching textures in 3D Studio)
r1242
Lighting was not always completely disabled in 2D (spotted by tests of BlackDaemon using 3D Studio)
r1241
Refactoring of sceKernelLoadModuleByID with sceKernelLoadModule: also allows loading of HLE modules.
r1240
Reorganized hardware information(currently Battery and MemoryStick) in own classes. Implemented Battery Drain (reduces Battery power by 1% every 3 minutes).
r1239
Fixed GE Context saving problem introduced in r1236
r1238
2D mode is not affected by FOG. Reverted r1236 changes from CLEAR command for color&alpha mask.
r1237
Added tests for PMSKC/PMSKA in 3D Studio.
r1236
Partially implemented PMSKC and PMSKA video commands (only masks 0x00 and 0xFF are supported by
OpenGL).