Changes since r4460:
Lots of code cleanup and the like, as well as the highlights:
Dolphin GUI:
Fix issues with dialog windows accepting keyboard input.
Dolphin Core:
Fixed SPS in Soul Calibur 2 with JIT.
Fixed the good ´ol TLBHack, which might fool some games into running again.
Implement an opcode which makes it possible to get into the
NES games in Animal Crossing - unplayable graphics though ;P
´Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit
Dolphin errors to history´
Fix Peek_Color bug that was only present in JIT x64 build.
Software Graphics plugin:
Added TEV stage output dumping.
Fixed Command Processor interrupt handling.
DirectX Graphics plugin:
Many accuraccy fixes and speedups, for specifics please see SVN commit logs.
Implemented more proper EFB behavior.
Fix crashes which could happen when resizing the render window.
OpenGL Graphics plugin:
Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
Other fixes, again see SVN log for specifics :)
DSP LLE:
First sounds from Zelda ucode (Pikmin)!
Minor speedups
Wiimote plugin:
Change default key layout to be more
handy and not interfere with other default keys