Jpcsp ist ein Sony PSP Emulator in Java von shadow, einem der PCSX2 Coder, für Windows und Linux - Changelog - Download.
Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux - Changelog - Download.
sceFontXXX: also accept fontAddr==0 as long as we have no real font list implemented.
Implemented video command ORIGIN_ADDR: should fix all the games displaying "Unknown/unimplemented video command [origin_addr](int=0,float=0.0)". I´m still not sure when the origin address has to be reset. Fixed sceDisplayGetFrameBuf (4th parameter is not an address). Added current GE image dump after each PRIM command when capturing (helps debugging).
Fixed a compiler problem introduced by r1220
VideoEngine.PRIM: avoid a lot of memory read errors when an invalid vertex address is detected
Small performance improvement in Compiler: - no memory access check for reference to $sp - optimized addi, addiu, or, ori and branching instructions to handle simplified cases where one the register is $zr Tuned debug logging.
One native method for "Archer Maclean´s Mercury ULES00011" from profiler output.
Fix again in sceKernelLoadModule(): handle HLE modules loaded from flash0 and module names are case insensitive
More sceFont findings: sceFontGetNumFontList, sceFontGetFontList
Fixed image capture for PSM_8888 textures
Also added dynamic module loading in sceUtilityLoadAvModule
Added dynamic module loading for sceUtilityLoadModule/sceUtilityLoadNetModule. Added missing generic sceFont module (under HLE.modules)
Fixed syscall number (spotted by fiveofhearts).
Fixed misinterpreted colors in image capture.
2 more native code sequences
Small compiler fix for homebrews
- added first draft of sceFont module (using a faked font for sceFontGetCharGlyphImage). Most functions not implemented. - re-enabled code from fiveofhearts to allow loading/unloading of optional modules (e.g. sceFont).
Fix small problem: 3 syscalls were using the same code.
More sceMpeg findings...
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